wined3d: Free the shader buffer in shader_glsl_free() (Valgrind).
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@ -4589,6 +4589,7 @@ static void shader_glsl_free(IWineD3DDevice *iface) {
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constant_heap_free(&priv->pconst_heap);
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constant_heap_free(&priv->pconst_heap);
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constant_heap_free(&priv->vconst_heap);
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constant_heap_free(&priv->vconst_heap);
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HeapFree(GetProcessHeap(), 0, priv->stack);
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HeapFree(GetProcessHeap(), 0, priv->stack);
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shader_buffer_free(&priv->shader_buffer);
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HeapFree(GetProcessHeap(), 0, This->shader_priv);
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HeapFree(GetProcessHeap(), 0, This->shader_priv);
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This->shader_priv = NULL;
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This->shader_priv = NULL;
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