From fa548414f90c2aed896043e522d62d2bcb129a68 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 21 Oct 2009 10:34:00 +0200 Subject: [PATCH] wined3d: Free the shader buffer in shader_glsl_free() (Valgrind). --- dlls/wined3d/glsl_shader.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6bf4144bab5..37e325d3cab 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4589,6 +4589,7 @@ static void shader_glsl_free(IWineD3DDevice *iface) { constant_heap_free(&priv->pconst_heap); constant_heap_free(&priv->vconst_heap); HeapFree(GetProcessHeap(), 0, priv->stack); + shader_buffer_free(&priv->shader_buffer); HeapFree(GetProcessHeap(), 0, This->shader_priv); This->shader_priv = NULL;