wined3d: Load color key constants after switching to ARB fixed-function program.
This seems to be missing in f84d741cb3
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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f9705e3c6c
commit
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@ -6683,7 +6683,8 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
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* settings, then activate it. */
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* settings, then activate it. */
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gen_ffp_frag_op(context, state, &settings, FALSE);
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gen_ffp_frag_op(context, state, &settings, FALSE);
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desc = (const struct arbfp_ffp_desc *)find_ffp_frag_shader(&priv->fragment_shaders, &settings);
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desc = (const struct arbfp_ffp_desc *)find_ffp_frag_shader(&priv->fragment_shaders, &settings);
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if(!desc) {
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if (!desc)
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{
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struct arbfp_ffp_desc *new_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_desc));
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struct arbfp_ffp_desc *new_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_desc));
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if (!new_desc)
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if (!new_desc)
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{
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{
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@ -6716,6 +6717,7 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
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}
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}
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state_texfactor_arbfp(context, state, STATE_RENDER(WINED3D_RS_TEXTUREFACTOR));
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state_texfactor_arbfp(context, state, STATE_RENDER(WINED3D_RS_TEXTUREFACTOR));
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state_arb_specularenable(context, state, STATE_RENDER(WINED3D_RS_SPECULARENABLE));
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state_arb_specularenable(context, state, STATE_RENDER(WINED3D_RS_SPECULARENABLE));
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color_key_arbfp(context, state, STATE_COLOR_KEY);
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}
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}
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context->last_was_pshader = FALSE;
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context->last_was_pshader = FALSE;
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}
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}
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