wined3d: Remove superfluous semicolons.
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897a235e70
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f9762d6082
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@ -754,7 +754,7 @@ const char* debug_d3ddeclusage(BYTE usage) {
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const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
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const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
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switch (res) {
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switch (res) {
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#define RES_TO_STR(res) case res: return #res;
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#define RES_TO_STR(res) case res: return #res
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RES_TO_STR(WINED3DRTYPE_SURFACE);
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RES_TO_STR(WINED3DRTYPE_SURFACE);
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RES_TO_STR(WINED3DRTYPE_VOLUME);
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RES_TO_STR(WINED3DRTYPE_VOLUME);
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RES_TO_STR(WINED3DRTYPE_TEXTURE);
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RES_TO_STR(WINED3DRTYPE_TEXTURE);
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@ -771,7 +771,7 @@ const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
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const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) {
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const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) {
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switch (PrimitiveType) {
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switch (PrimitiveType) {
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#define PRIM_TO_STR(prim) case prim: return #prim;
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#define PRIM_TO_STR(prim) case prim: return #prim
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PRIM_TO_STR(WINED3DPT_POINTLIST);
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PRIM_TO_STR(WINED3DPT_POINTLIST);
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PRIM_TO_STR(WINED3DPT_LINELIST);
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PRIM_TO_STR(WINED3DPT_LINELIST);
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PRIM_TO_STR(WINED3DPT_LINESTRIP);
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PRIM_TO_STR(WINED3DPT_LINESTRIP);
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@ -1098,7 +1098,7 @@ const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) {
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const char* debug_d3dpool(WINED3DPOOL Pool) {
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const char* debug_d3dpool(WINED3DPOOL Pool) {
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switch (Pool) {
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switch (Pool) {
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#define POOL_TO_STR(p) case p: return #p;
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#define POOL_TO_STR(p) case p: return #p
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POOL_TO_STR(WINED3DPOOL_DEFAULT);
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POOL_TO_STR(WINED3DPOOL_DEFAULT);
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POOL_TO_STR(WINED3DPOOL_MANAGED);
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POOL_TO_STR(WINED3DPOOL_MANAGED);
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POOL_TO_STR(WINED3DPOOL_SYSTEMMEM);
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POOL_TO_STR(WINED3DPOOL_SYSTEMMEM);
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