d3dx9: Add a missing trace.
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@ -1743,6 +1743,9 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray(D3DXVECTOR2* out, UINT outstride
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D3DXVECTOR2* WINAPI D3DXVec2TransformNormal(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm)
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D3DXVECTOR2* WINAPI D3DXVec2TransformNormal(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm)
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{
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{
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const D3DXVECTOR2 v = *pv;
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const D3DXVECTOR2 v = *pv;
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TRACE("pout %p, pv %p, pm %p", pout, pv, pm);
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pout->x = pm->u.m[0][0] * v.x + pm->u.m[1][0] * v.y;
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pout->x = pm->u.m[0][0] * v.x + pm->u.m[1][0] * v.y;
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pout->y = pm->u.m[0][1] * v.x + pm->u.m[1][1] * v.y;
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pout->y = pm->u.m[0][1] * v.x + pm->u.m[1][1] * v.y;
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return pout;
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return pout;
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