wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats.

This commit is contained in:
Henri Verbeet 2009-06-05 10:10:48 +02:00 committed by Alexandre Julliard
parent d08f4fb5f5
commit f8c4832276
1 changed files with 20 additions and 4 deletions

View File

@ -412,20 +412,32 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
ARB_DEPTH_TEXTURE}, ARB_DEPTH_TEXTURE},
{WINED3DFMT_D15S1, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, {WINED3DFMT_D15S1, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, WINED3DFMT_FLAG_DEPTH,
ARB_DEPTH_TEXTURE}, ARB_DEPTH_TEXTURE},
{WINED3DFMT_D15S1, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
EXT_PACKED_DEPTH_STENCIL},
{WINED3DFMT_D24S8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, {WINED3DFMT_D24S8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
ARB_DEPTH_TEXTURE}, ARB_DEPTH_TEXTURE},
{WINED3DFMT_D24S8, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
EXT_PACKED_DEPTH_STENCIL},
{WINED3DFMT_D24X8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, {WINED3DFMT_D24X8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
ARB_DEPTH_TEXTURE}, ARB_DEPTH_TEXTURE},
{WINED3DFMT_D24X4S4, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, {WINED3DFMT_D24X4S4, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, WINED3DFMT_FLAG_DEPTH,
ARB_DEPTH_TEXTURE}, ARB_DEPTH_TEXTURE},
{WINED3DFMT_D24X4S4, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
EXT_PACKED_DEPTH_STENCIL},
{WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
@ -440,8 +452,12 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
ARB_DEPTH_TEXTURE}, ARB_DEPTH_TEXTURE},
{WINED3DFMT_D24FS8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, {WINED3DFMT_D24FS8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT, GL_FLOAT,
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, WINED3DFMT_FLAG_DEPTH,
ARB_DEPTH_TEXTURE}, ARB_DEPTH_TEXTURE},
{WINED3DFMT_D24FS8, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
EXT_PACKED_DEPTH_STENCIL},
/* Vendor-specific formats */ /* Vendor-specific formats */
{WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0, {WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,