wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats.
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@ -412,20 +412,32 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
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ARB_DEPTH_TEXTURE},
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ARB_DEPTH_TEXTURE},
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{WINED3DFMT_D15S1, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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{WINED3DFMT_D15S1, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
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WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
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WINED3DFMT_FLAG_DEPTH,
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ARB_DEPTH_TEXTURE},
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ARB_DEPTH_TEXTURE},
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{WINED3DFMT_D15S1, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
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GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
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WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
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EXT_PACKED_DEPTH_STENCIL},
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{WINED3DFMT_D24S8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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{WINED3DFMT_D24S8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
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ARB_DEPTH_TEXTURE},
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ARB_DEPTH_TEXTURE},
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{WINED3DFMT_D24S8, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
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GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
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EXT_PACKED_DEPTH_STENCIL},
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{WINED3DFMT_D24X8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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{WINED3DFMT_D24X8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
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ARB_DEPTH_TEXTURE},
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ARB_DEPTH_TEXTURE},
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{WINED3DFMT_D24X4S4, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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{WINED3DFMT_D24X4S4, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
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WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
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WINED3DFMT_FLAG_DEPTH,
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ARB_DEPTH_TEXTURE},
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ARB_DEPTH_TEXTURE},
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{WINED3DFMT_D24X4S4, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
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GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
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WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
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EXT_PACKED_DEPTH_STENCIL},
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{WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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{WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
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@ -440,8 +452,12 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
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ARB_DEPTH_TEXTURE},
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ARB_DEPTH_TEXTURE},
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{WINED3DFMT_D24FS8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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{WINED3DFMT_D24FS8, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
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GL_DEPTH_COMPONENT, GL_FLOAT,
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GL_DEPTH_COMPONENT, GL_FLOAT,
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WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
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WINED3DFMT_FLAG_DEPTH,
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ARB_DEPTH_TEXTURE},
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ARB_DEPTH_TEXTURE},
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{WINED3DFMT_D24FS8, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
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GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
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WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
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EXT_PACKED_DEPTH_STENCIL},
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/* Vendor-specific formats */
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/* Vendor-specific formats */
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{WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
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{WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
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GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
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GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
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