xinput1_3: Move device(_path) members to struct xinput_controller.

And use device instead of platform_private to check connection.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-08-09 11:25:33 +02:00 committed by Alexandre Julliard
parent 9146337233
commit f896333c37
1 changed files with 17 additions and 18 deletions

View File

@ -56,6 +56,8 @@ struct xinput_controller
XINPUT_STATE state;
XINPUT_GAMEPAD last_keystroke;
XINPUT_VIBRATION vibration;
HANDLE device;
WCHAR device_path[MAX_PATH];
BOOL enabled;
};
@ -114,9 +116,6 @@ struct hid_platform_private
PHIDP_PREPARSED_DATA preparsed;
HIDP_CAPS caps;
HANDLE device;
WCHAR device_path[MAX_PATH];
char *input_report_buf[2];
char *output_report_buf;
@ -127,14 +126,13 @@ static DWORD last_check = 0;
static BOOL find_opened_device(SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail, int *free_slot)
{
struct hid_platform_private *private;
int i;
*free_slot = XUSER_MAX_COUNT;
for (i = XUSER_MAX_COUNT; i > 0; i--)
{
if (!(private = controllers[i - 1].platform_private)) *free_slot = i - 1;
else if (!wcscmp(detail->DevicePath, private->device_path)) return TRUE;
if (!controllers[i - 1].device) *free_slot = i - 1;
else if (!wcscmp(detail->DevicePath, controllers[i - 1].device_path)) return TRUE;
}
return FALSE;
}
@ -259,7 +257,7 @@ static DWORD HID_set_state(struct xinput_controller *controller, XINPUT_VIBRATIO
output_report_buf[3] = (BYTE)(state->wLeftMotorSpeed / 256);
output_report_buf[4] = (BYTE)(state->wRightMotorSpeed / 256);
if (!HidD_SetOutputReport(private->device, output_report_buf, output_report_len))
if (!HidD_SetOutputReport(controller->device, output_report_buf, output_report_len))
{
WARN("unable to set output report, HidD_SetOutputReport failed with error %u\n", GetLastError());
return GetLastError();
@ -302,18 +300,18 @@ static BOOL init_controller(struct xinput_controller *controller, PHIDP_PREPARSE
TRACE("Found gamepad %s\n", debugstr_w(device_path));
private->preparsed = preparsed;
private->device = device;
if (!(private->input_report_buf[0] = calloc(1, private->caps.InputReportByteLength))) goto failed;
if (!(private->input_report_buf[1] = calloc(1, private->caps.InputReportByteLength))) goto failed;
if (!(private->output_report_buf = calloc(1, private->caps.OutputReportByteLength))) goto failed;
lstrcpynW(private->device_path, device_path, MAX_PATH);
controller->platform_private = private;
memset(&controller->state, 0, sizeof(controller->state));
memset(&controller->vibration, 0, sizeof(controller->vibration));
lstrcpynW(controller->device_path, device_path, MAX_PATH);
controller->enabled = FALSE;
EnterCriticalSection(&controller->crit);
controller->platform_private = private;
controller->device = device;
controller_enable(controller);
LeaveCriticalSection(&controller->crit);
return TRUE;
@ -399,14 +397,15 @@ static void remove_gamepad(struct xinput_controller *controller)
{
EnterCriticalSection(&controller->crit);
if (controller->platform_private)
if (controller->device)
{
struct hid_platform_private *private = controller->platform_private;
controller_disable(controller);
CloseHandle(controller->device);
controller->device = NULL;
controller->platform_private = NULL;
CloseHandle(private->device);
free(private->input_report_buf[0]);
free(private->input_report_buf[1]);
free(private->output_report_buf);
@ -447,7 +446,7 @@ static void HID_update_state(struct xinput_controller *controller, XINPUT_STATE
if (!controller->enabled) return;
if (!HidD_GetInputReport(private->device, report_buf[0], report_len))
if (!HidD_GetInputReport(controller->device, report_buf[0], report_len))
{
if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
{
@ -555,11 +554,11 @@ static void HID_update_state(struct xinput_controller *controller, XINPUT_STATE
static BOOL verify_and_lock_device(struct xinput_controller *controller)
{
if (!controller->platform_private) return FALSE;
if (!controller->device) return FALSE;
EnterCriticalSection(&controller->crit);
if (!controller->platform_private)
if (!controller->device)
{
LeaveCriticalSection(&controller->crit);
return FALSE;
@ -640,7 +639,7 @@ static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
HID_update_state(&controllers[index], state);
if (!controllers[index].platform_private)
if (!controllers[index].device)
{
/* update_state may have disconnected the controller */
unlock_device(&controllers[index]);
@ -913,7 +912,7 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetDSoundAudioDeviceGuids(DWORD index, GUID
FIXME("(index %u, render guid %p, capture guid %p) Stub!\n", index, render_guid, capture_guid);
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS;
if (!controllers[index].platform_private) return ERROR_DEVICE_NOT_CONNECTED;
if (!controllers[index].device) return ERROR_DEVICE_NOT_CONNECTED;
return ERROR_NOT_SUPPORTED;
}
@ -925,7 +924,7 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetBatteryInformation(DWORD index, BYTE typ
if (!once++) FIXME("(index %u, type %u, battery %p) Stub!\n", index, type, battery);
if (index >= XUSER_MAX_COUNT) return ERROR_BAD_ARGUMENTS;
if (!controllers[index].platform_private) return ERROR_DEVICE_NOT_CONNECTED;
if (!controllers[index].device) return ERROR_DEVICE_NOT_CONNECTED;
return ERROR_NOT_SUPPORTED;
}