xinput1_3: Consistently name struct xinput_controller variable.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-08-09 11:25:32 +02:00 committed by Alexandre Julliard
parent 091c92521e
commit 9146337233
1 changed files with 67 additions and 67 deletions

View File

@ -240,18 +240,18 @@ static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA preparsed, XINPUT_CAPABILITIES *x
return TRUE;
}
static DWORD HID_set_state(struct xinput_controller *device, XINPUT_VIBRATION *state)
static DWORD HID_set_state(struct xinput_controller *controller, XINPUT_VIBRATION *state)
{
struct hid_platform_private *private = device->platform_private;
struct hid_platform_private *private = controller->platform_private;
char *output_report_buf = private->output_report_buf;
ULONG output_report_len = private->caps.OutputReportByteLength;
if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
if (controller->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
{
device->vibration.wLeftMotorSpeed = state->wLeftMotorSpeed;
device->vibration.wRightMotorSpeed = state->wRightMotorSpeed;
controller->vibration.wLeftMotorSpeed = state->wLeftMotorSpeed;
controller->vibration.wRightMotorSpeed = state->wRightMotorSpeed;
if (device->enabled)
if (controller->enabled)
{
memset(output_report_buf, 0, output_report_len);
output_report_buf[0] = /* report id */ 0;
@ -395,16 +395,16 @@ static void HID_find_gamepads(void)
LeaveCriticalSection(&xinput_crit);
}
static void remove_gamepad(struct xinput_controller *device)
static void remove_gamepad(struct xinput_controller *controller)
{
EnterCriticalSection(&device->crit);
EnterCriticalSection(&controller->crit);
if (device->platform_private)
if (controller->platform_private)
{
struct hid_platform_private *private = device->platform_private;
struct hid_platform_private *private = controller->platform_private;
controller_disable(device);
device->platform_private = NULL;
controller_disable(controller);
controller->platform_private = NULL;
CloseHandle(private->device);
free(private->input_report_buf[0]);
@ -414,7 +414,7 @@ static void remove_gamepad(struct xinput_controller *device)
free(private);
}
LeaveCriticalSection(&device->crit);
LeaveCriticalSection(&controller->crit);
}
static void HID_destroy_gamepads(void)
@ -433,9 +433,9 @@ static BYTE scale_byte(LONG value, const struct axis_info *axis)
return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range;
}
static void HID_update_state(struct xinput_controller *device, XINPUT_STATE *state)
static void HID_update_state(struct xinput_controller *controller, XINPUT_STATE *state)
{
struct hid_platform_private *private = device->platform_private;
struct hid_platform_private *private = controller->platform_private;
int i;
char **report_buf = private->input_report_buf, *tmp;
ULONG report_len = private->caps.InputReportByteLength;
@ -445,14 +445,14 @@ static void HID_update_state(struct xinput_controller *device, XINPUT_STATE *sta
ULONG button_length, hat_value;
LONG value;
if (!device->enabled) return;
if (!controller->enabled) return;
if (!HidD_GetInputReport(private->device, report_buf[0], report_len))
{
if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
{
EnterCriticalSection(&xinput_crit);
remove_gamepad(device);
remove_gamepad(controller);
LeaveCriticalSection(&xinput_crit);
}
else ERR("Failed to get input report, HidD_GetInputReport failed with error %u\n", GetLastError());
@ -461,27 +461,27 @@ static void HID_update_state(struct xinput_controller *device, XINPUT_STATE *sta
if (memcmp(report_buf[0], report_buf[1], report_len) != 0)
{
device->state.dwPacketNumber++;
controller->state.dwPacketNumber++;
button_length = ARRAY_SIZE(buttons);
status = HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsages HID_USAGE_PAGE_BUTTON returned %#x\n", status);
device->state.Gamepad.wButtons = 0;
controller->state.Gamepad.wButtons = 0;
for (i = 0; i < button_length; i++)
{
switch (buttons[i])
{
case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
case 1: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
case 2: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
case 3: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
case 4: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
case 5: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
case 6: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
case 7: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
case 8: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
case 9: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
case 10: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
case 11: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
}
}
@ -496,81 +496,81 @@ static void HID_update_state(struct xinput_controller *device, XINPUT_STATE *sta
case 0:
break;
case 1:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
break;
case 2:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
break;
case 3:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
break;
case 4:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
break;
case 5:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
break;
case 6:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
break;
case 7:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
break;
case 8:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
break;
}
}
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value, private->preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_X returned %#x\n", status);
else device->state.Gamepad.sThumbLX = scale_short(value, &private->lx);
else controller->state.Gamepad.sThumbLX = scale_short(value, &private->lx);
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value, private->preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Y returned %#x\n", status);
else device->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1;
else controller->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1;
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value, private->preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RX returned %#x\n", status);
else device->state.Gamepad.sThumbRX = scale_short(value, &private->rx);
else controller->state.Gamepad.sThumbRX = scale_short(value, &private->rx);
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value, private->preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RY returned %#x\n", status);
else device->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1;
else controller->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1;
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value, private->preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RZ returned %#x\n", status);
else device->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger);
else controller->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger);
status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value, private->preparsed, report_buf[0], report_len);
if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Z returned %#x\n", status);
else device->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger);
else controller->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger);
}
tmp = report_buf[0];
report_buf[0] = report_buf[1];
report_buf[1] = tmp;
memcpy(state, &device->state, sizeof(*state));
memcpy(state, &controller->state, sizeof(*state));
}
static BOOL verify_and_lock_device(struct xinput_controller *device)
static BOOL verify_and_lock_device(struct xinput_controller *controller)
{
if (!device->platform_private) return FALSE;
if (!controller->platform_private) return FALSE;
EnterCriticalSection(&device->crit);
EnterCriticalSection(&controller->crit);
if (!device->platform_private)
if (!controller->platform_private)
{
LeaveCriticalSection(&device->crit);
LeaveCriticalSection(&controller->crit);
return FALSE;
}
return TRUE;
}
static void unlock_device(struct xinput_controller *device)
static void unlock_device(struct xinput_controller *controller)
{
LeaveCriticalSection(&device->crit);
LeaveCriticalSection(&controller->crit);
}
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
@ -768,7 +768,7 @@ static BOOL trigger_is_on(const BYTE value)
static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
{
struct xinput_controller *device = &controllers[index];
struct xinput_controller *controller = &controllers[index];
const XINPUT_GAMEPAD *cur;
DWORD ret = ERROR_EMPTY;
int i;
@ -795,26 +795,26 @@ static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
/* note: guide button does not send an event */
};
if (!verify_and_lock_device(device)) return ERROR_DEVICE_NOT_CONNECTED;
if (!verify_and_lock_device(controller)) return ERROR_DEVICE_NOT_CONNECTED;
cur = &device->state.Gamepad;
cur = &controller->state.Gamepad;
/*** buttons ***/
for (i = 0; i < ARRAY_SIZE(buttons); ++i)
{
if ((cur->wButtons & buttons[i].mask) ^ (device->last_keystroke.wButtons & buttons[i].mask))
if ((cur->wButtons & buttons[i].mask) ^ (controller->last_keystroke.wButtons & buttons[i].mask))
{
keystroke->VirtualKey = buttons[i].vk;
keystroke->Unicode = 0; /* unused */
if (cur->wButtons & buttons[i].mask)
{
keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
device->last_keystroke.wButtons |= buttons[i].mask;
controller->last_keystroke.wButtons |= buttons[i].mask;
}
else
{
keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
device->last_keystroke.wButtons &= ~buttons[i].mask;
controller->last_keystroke.wButtons &= ~buttons[i].mask;
}
keystroke->UserIndex = index;
keystroke->HidCode = 0;
@ -824,45 +824,45 @@ static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
}
/*** triggers ***/
if (trigger_is_on(cur->bLeftTrigger) ^ trigger_is_on(device->last_keystroke.bLeftTrigger))
if (trigger_is_on(cur->bLeftTrigger) ^ trigger_is_on(controller->last_keystroke.bLeftTrigger))
{
keystroke->VirtualKey = VK_PAD_LTRIGGER;
keystroke->Unicode = 0; /* unused */
keystroke->Flags = trigger_is_on(cur->bLeftTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
keystroke->UserIndex = index;
keystroke->HidCode = 0;
device->last_keystroke.bLeftTrigger = cur->bLeftTrigger;
controller->last_keystroke.bLeftTrigger = cur->bLeftTrigger;
ret = ERROR_SUCCESS;
goto done;
}
if (trigger_is_on(cur->bRightTrigger) ^ trigger_is_on(device->last_keystroke.bRightTrigger))
if (trigger_is_on(cur->bRightTrigger) ^ trigger_is_on(controller->last_keystroke.bRightTrigger))
{
keystroke->VirtualKey = VK_PAD_RTRIGGER;
keystroke->Unicode = 0; /* unused */
keystroke->Flags = trigger_is_on(cur->bRightTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
keystroke->UserIndex = index;
keystroke->HidCode = 0;
device->last_keystroke.bRightTrigger = cur->bRightTrigger;
controller->last_keystroke.bRightTrigger = cur->bRightTrigger;
ret = ERROR_SUCCESS;
goto done;
}
/*** joysticks ***/
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbLX, &cur->sThumbLY,
&device->last_keystroke.sThumbLX,
&device->last_keystroke.sThumbLY, VK_PAD_LTHUMB_UP);
&controller->last_keystroke.sThumbLX,
&controller->last_keystroke.sThumbLY, VK_PAD_LTHUMB_UP);
if (ret == ERROR_SUCCESS)
goto done;
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbRX, &cur->sThumbRY,
&device->last_keystroke.sThumbRX,
&device->last_keystroke.sThumbRY, VK_PAD_RTHUMB_UP);
&controller->last_keystroke.sThumbRX,
&controller->last_keystroke.sThumbRY, VK_PAD_RTHUMB_UP);
if (ret == ERROR_SUCCESS)
goto done;
done:
unlock_device(device);
unlock_device(controller);
return ret;
}