d3d10: Implement ID3D10EffectType::IsValid().
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@ -6017,9 +6017,9 @@ static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variabl
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static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
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static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
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{
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{
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FIXME("iface %p stub!\n", iface);
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TRACE("iface %p\n", iface);
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return FALSE;
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return (struct d3d10_effect_type *)iface != &null_type;
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
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static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
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