d3dx11: Implement D3DX11CompileFromMemory().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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@ -17595,7 +17595,7 @@ wine_fn_config_dll d3dx10_42 enable_d3dx10_42
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wine_fn_config_dll d3dx10_43 enable_d3dx10_43 implib d3dx10
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wine_fn_config_dll d3dx10_43 enable_d3dx10_43 implib d3dx10
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wine_fn_config_test dlls/d3dx10_43/tests d3dx10_43_test
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wine_fn_config_test dlls/d3dx10_43/tests d3dx10_43_test
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wine_fn_config_dll d3dx11_42 enable_d3dx11_42
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wine_fn_config_dll d3dx11_42 enable_d3dx11_42
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wine_fn_config_dll d3dx11_43 enable_d3dx11_43
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wine_fn_config_dll d3dx11_43 enable_d3dx11_43 implib d3dx11
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wine_fn_config_dll d3dx9_24 enable_d3dx9_24
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wine_fn_config_dll d3dx9_24 enable_d3dx9_24
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wine_fn_config_dll d3dx9_25 enable_d3dx9_25
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wine_fn_config_dll d3dx9_25 enable_d3dx9_25
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wine_fn_config_dll d3dx9_26 enable_d3dx9_26
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wine_fn_config_dll d3dx9_26 enable_d3dx9_26
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@ -2841,7 +2841,7 @@ WINE_CONFIG_DLL(d3dx10_42)
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WINE_CONFIG_DLL(d3dx10_43,,[implib],[d3dx10])
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WINE_CONFIG_DLL(d3dx10_43,,[implib],[d3dx10])
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WINE_CONFIG_TEST(dlls/d3dx10_43/tests)
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WINE_CONFIG_TEST(dlls/d3dx10_43/tests)
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WINE_CONFIG_DLL(d3dx11_42)
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WINE_CONFIG_DLL(d3dx11_42)
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WINE_CONFIG_DLL(d3dx11_43)
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WINE_CONFIG_DLL(d3dx11_43,,[implib],[d3dx11])
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WINE_CONFIG_DLL(d3dx9_24)
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WINE_CONFIG_DLL(d3dx9_24)
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WINE_CONFIG_DLL(d3dx9_25)
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WINE_CONFIG_DLL(d3dx9_25)
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WINE_CONFIG_DLL(d3dx9_26)
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WINE_CONFIG_DLL(d3dx9_26)
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@ -1,7 +1,7 @@
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@ stdcall D3DX11CheckVersion(long long)
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@ stdcall D3DX11CheckVersion(long long)
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@ stub D3DX11CompileFromFileA
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@ stub D3DX11CompileFromFileA
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@ stub D3DX11CompileFromFileW
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@ stub D3DX11CompileFromFileW
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@ stub D3DX11CompileFromMemory
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@ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx11_43.D3DX11CompileFromMemory
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@ stub D3DX11CompileFromResourceA
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@ stub D3DX11CompileFromResourceA
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@ stub D3DX11CompileFromResourceW
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@ stub D3DX11CompileFromResourceW
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@ stub D3DX11ComputeNormalMap
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@ stub D3DX11ComputeNormalMap
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@ -1,5 +1,9 @@
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MODULE = d3dx11_43.dll
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MODULE = d3dx11_43.dll
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IMPORTLIB = d3dx11
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IMPORTS = d3dcompiler
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C_SRCS = d3dx11_43.c
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C_SRCS = \
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async.c \
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d3dx11_43.c
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RC_SRCS = version.rc
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RC_SRCS = version.rc
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@ -0,0 +1,43 @@
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/*
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* Copyright 2016 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3dx11.h"
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#include "d3dcompiler.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
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const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
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ID3D10Blob **error_messages, HRESULT *hresult)
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{
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TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
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"sflags %#x, eflage %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
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debugstr_a(data), data_size, debugstr_a(filename), defines, include, entry_point,
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debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult);
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if (pump)
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FIXME("Unimplemented ID3DX11ThreadPump handling.\n");
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return D3DCompile(data, data_size, filename, defines, include, entry_point, target,
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sflags, eflags, shader, error_messages);
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}
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@ -26,7 +26,7 @@
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#include "winbase.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "winuser.h"
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#include "objbase.h"
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#include "objbase.h"
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#include "d3d11.h"
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#include "d3dx11.h"
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BOOL WINAPI DllMain(HINSTANCE hdll, DWORD reason, LPVOID reserved)
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BOOL WINAPI DllMain(HINSTANCE hdll, DWORD reason, LPVOID reserved)
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{
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{
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@ -1,7 +1,7 @@
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@ stdcall D3DX11CheckVersion(long long)
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@ stdcall D3DX11CheckVersion(long long)
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@ stub D3DX11CompileFromFileA
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@ stub D3DX11CompileFromFileA
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@ stub D3DX11CompileFromFileW
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@ stub D3DX11CompileFromFileW
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@ stub D3DX11CompileFromMemory
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@ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr)
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@ stub D3DX11CompileFromResourceA
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@ stub D3DX11CompileFromResourceA
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@ stub D3DX11CompileFromResourceW
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@ stub D3DX11CompileFromResourceW
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@ stub D3DX11ComputeNormalMap
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@ stub D3DX11ComputeNormalMap
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@ -258,6 +258,7 @@ HEADER_SRCS = \
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d3dx10async.h \
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d3dx10async.h \
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d3dx10tex.h \
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d3dx10tex.h \
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d3dx11.h \
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d3dx11.h \
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d3dx11async.h \
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d3dx11tex.h \
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d3dx11tex.h \
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d3dx9.h \
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d3dx9.h \
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d3dx9anim.h \
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d3dx9anim.h \
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@ -0,0 +1,37 @@
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/*
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* Copyright 2016 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DX11ASYNC_H__
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#define __D3DX11ASYNC_H__
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#include "d3dx11.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
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const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
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ID3D10Blob **error_messages, HRESULT *hresult);
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#ifdef __cplusplus
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}
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#endif
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#endif
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