include: Add d3dx11tex.h.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -258,6 +258,7 @@ HEADER_SRCS = \
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d3dx10async.h \
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d3dx10tex.h \
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d3dx11.h \
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d3dx11tex.h \
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d3dx9.h \
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d3dx9anim.h \
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d3dx9core.h \
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@ -28,5 +28,6 @@
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#include "d3d11.h"
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#include "d3dx11core.h"
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#include "d3dx11tex.h"
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#endif
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@ -0,0 +1,96 @@
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/*
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* Copyright 2016 Andrey Gusev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3dx11.h"
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#ifndef __D3DX11TEX_H__
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#define __D3DX11TEX_H__
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typedef enum D3DX11_IMAGE_FILE_FORMAT
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{
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D3DX11_IFF_BMP = 0,
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D3DX11_IFF_JPG = 1,
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D3DX11_IFF_PNG = 3,
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D3DX11_IFF_DDS = 4,
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D3DX11_IFF_TIFF = 10,
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D3DX11_IFF_GIF = 11,
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D3DX11_IFF_WMP = 12,
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D3DX11_IFF_FORCE_DWORD = 0x7fffffff
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} D3DX11_IMAGE_FILE_FORMAT;
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typedef struct D3DX11_IMAGE_INFO
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{
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UINT Width;
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UINT Height;
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UINT Depth;
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UINT ArraySize;
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UINT MipLevels;
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UINT MiscFlags;
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DXGI_FORMAT Format;
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D3D11_RESOURCE_DIMENSION ResourceDimension;
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D3DX11_IMAGE_FILE_FORMAT ImageFileFormat;
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} D3DX11_IMAGE_INFO;
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typedef struct D3DX11_IMAGE_LOAD_INFO
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{
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UINT Width;
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UINT Height;
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UINT Depth;
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UINT FirstMipLevel;
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UINT MipLevels;
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D3D11_USAGE Usage;
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UINT BindFlags;
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UINT CpuAccessFlags;
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UINT MiscFlags;
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DXGI_FORMAT Format;
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UINT Filter;
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UINT MipFilter;
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D3DX11_IMAGE_INFO *pSrcInfo;
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#ifdef __cplusplus
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D3DX11_IMAGE_LOAD_INFO()
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{
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Width = D3DX11_DEFAULT;
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Height = D3DX11_DEFAULT;
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Depth = D3DX11_DEFAULT;
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FirstMipLevel = D3DX11_DEFAULT;
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MipLevels = D3DX11_DEFAULT;
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Usage = (D3D11_USAGE)D3DX11_DEFAULT;
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BindFlags = D3DX11_DEFAULT;
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CpuAccessFlags = D3DX11_DEFAULT;
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MiscFlags = D3DX11_DEFAULT;
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Format = DXGI_FORMAT_FROM_FILE;
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Filter = D3DX11_DEFAULT;
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MipFilter = D3DX11_DEFAULT;
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pSrcInfo = NULL;
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}
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#endif
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} D3DX11_IMAGE_LOAD_INFO;
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *src_data, SIZE_T src_data_size,
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D3DX11_IMAGE_LOAD_INFO *loadinfo, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult);
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#ifdef __cplusplus
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}
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#endif
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#endif
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