d3d8: Handle stateblocks in d3d8_device_SetMaterial().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-10-30 21:34:40 -05:00 committed by Alexandre Julliard
parent 81d520cd67
commit f64feb17bc
1 changed files with 3 additions and 1 deletions

View File

@ -1717,7 +1717,9 @@ static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3D
/* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
if (!device->recording)
wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return D3D_OK; return D3D_OK;