d3d8: Handle stateblocks in d3d8_device_SetMaterial().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1717,7 +1717,9 @@ static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3D
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/* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
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/* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
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wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
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if (!device->recording)
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wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return D3D_OK;
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return D3D_OK;
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