From f64feb17bc5a477565f004e934f0f919c294bf05 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Wed, 30 Oct 2019 21:34:40 -0500 Subject: [PATCH] d3d8: Handle stateblocks in d3d8_device_SetMaterial(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 680c75cb0f2..0aa326fad56 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1717,7 +1717,9 @@ static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3D /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ wined3d_mutex_lock(); - wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); + wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material); + if (!device->recording) + wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); wined3d_mutex_unlock(); return D3D_OK;