wined3d: Add support for sysmem-clearing float32 formats.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -669,6 +669,13 @@ void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
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}
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break;
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case 8:
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case 12:
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case 16:
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for (x = 0; x < w; ++x)
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memcpy(((uint8_t *)map->data) + x * bpp, c, bpp);
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break;
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default:
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FIXME("Not implemented for bpp %u.\n", bpp);
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return;
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@ -6116,6 +6116,27 @@ void wined3d_format_convert_from_float(const struct wined3d_format *format,
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return;
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}
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/* 32 bit float formats. We don't handle D32_FLOAT and D32_FLOAT_S8X24_UINT for now. */
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if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) && format->red_size == 32)
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{
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float *ret_f = ret;
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switch (format->byte_count)
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{
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case 16: ret_f[3] = color->a;
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case 12: ret_f[2] = color->b;
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case 8: ret_f[1] = color->g;
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case 4: ret_f[0] = color->r;
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break;
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default:
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ERR("Unexpected byte count %u, format %s.\n", format->byte_count, debug_d3dformat(format_id));
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break;
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}
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return;
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}
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FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format_id));
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}
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