d3d11/tests: Add test for depth stencil view interfaces.

This commit is contained in:
Józef Kucia 2015-09-08 01:12:48 +02:00 committed by Alexandre Julliard
parent c003e94371
commit f5e7018dbf
1 changed files with 69 additions and 0 deletions

View File

@ -815,6 +815,74 @@ static void test_buffer_interfaces(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_depthstencil_view_interfaces(void)
{
D3D10_DEPTH_STENCIL_VIEW_DESC d3d10_dsv_desc;
D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc;
ID3D10DepthStencilView *d3d10_dsview;
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11DepthStencilView *dsview;
ID3D11Texture2D *texture;
ID3D11Device *device;
ULONG refcount;
HRESULT hr;
if (!(device = create_device(NULL)))
{
skip("Failed to create device.\n");
return;
}
texture_desc.Width = 512;
texture_desc.Height = 512;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
dsv_desc.Format = texture_desc.Format;
dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
dsv_desc.Flags = 0;
U(dsv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview);
ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr);
hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&d3d10_dsview);
ID3D11DepthStencilView_Release(dsview);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Depth stencil view should implement ID3D10DepthStencilView.\n");
if (FAILED(hr))
{
win_skip("Depth stencil view does not implement ID3D10DepthStencilView.\n");
goto done;
}
ID3D10DepthStencilView_GetDesc(d3d10_dsview, &d3d10_dsv_desc);
ok(d3d10_dsv_desc.Format == dsv_desc.Format, "Got unexpected format %#x.\n", d3d10_dsv_desc.Format);
ok(d3d10_dsv_desc.ViewDimension == (D3D10_DSV_DIMENSION)dsv_desc.ViewDimension,
"Got unexpected view dimension %u.\n", d3d10_dsv_desc.ViewDimension);
ok(U(d3d10_dsv_desc).Texture2D.MipSlice == U(dsv_desc).Texture2D.MipSlice,
"Got unexpected mip slice %u.\n", U(d3d10_dsv_desc).Texture2D.MipSlice);
ID3D10DepthStencilView_Release(d3d10_dsview);
done:
ID3D11Texture2D_Release(texture);
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(d3d11)
{
test_create_device();
@ -824,4 +892,5 @@ START_TEST(d3d11)
test_create_texture3d();
test_texture3d_interfaces();
test_buffer_interfaces();
test_depthstencil_view_interfaces();
}