From f5e7018dbfa473f9507cd14846e97b82ccb70b10 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Tue, 8 Sep 2015 01:12:48 +0200 Subject: [PATCH] d3d11/tests: Add test for depth stencil view interfaces. --- dlls/d3d11/tests/d3d11.c | 69 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 69 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 817ca9c4097..960bd758aac 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -815,6 +815,74 @@ static void test_buffer_interfaces(void) ok(!refcount, "Device has %u references left.\n", refcount); } +static void test_depthstencil_view_interfaces(void) +{ + D3D10_DEPTH_STENCIL_VIEW_DESC d3d10_dsv_desc; + D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc; + ID3D10DepthStencilView *d3d10_dsview; + D3D11_TEXTURE2D_DESC texture_desc; + ID3D11DepthStencilView *dsview; + ID3D11Texture2D *texture; + ID3D11Device *device; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device(NULL))) + { + skip("Failed to create device.\n"); + return; + } + + texture_desc.Width = 512; + texture_desc.Height = 512; + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D11_USAGE_DEFAULT; + texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); + + dsv_desc.Format = texture_desc.Format; + dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; + dsv_desc.Flags = 0; + U(dsv_desc).Texture2D.MipSlice = 0; + + hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview); + ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); + + hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&d3d10_dsview); + ID3D11DepthStencilView_Release(dsview); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Depth stencil view should implement ID3D10DepthStencilView.\n"); + + if (FAILED(hr)) + { + win_skip("Depth stencil view does not implement ID3D10DepthStencilView.\n"); + goto done; + } + + ID3D10DepthStencilView_GetDesc(d3d10_dsview, &d3d10_dsv_desc); + ok(d3d10_dsv_desc.Format == dsv_desc.Format, "Got unexpected format %#x.\n", d3d10_dsv_desc.Format); + ok(d3d10_dsv_desc.ViewDimension == (D3D10_DSV_DIMENSION)dsv_desc.ViewDimension, + "Got unexpected view dimension %u.\n", d3d10_dsv_desc.ViewDimension); + ok(U(d3d10_dsv_desc).Texture2D.MipSlice == U(dsv_desc).Texture2D.MipSlice, + "Got unexpected mip slice %u.\n", U(d3d10_dsv_desc).Texture2D.MipSlice); + + ID3D10DepthStencilView_Release(d3d10_dsview); + +done: + ID3D11Texture2D_Release(texture); + + refcount = ID3D11Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(d3d11) { test_create_device(); @@ -824,4 +892,5 @@ START_TEST(d3d11) test_create_texture3d(); test_texture3d_interfaces(); test_buffer_interfaces(); + test_depthstencil_view_interfaces(); }