ddraw/tests: Port test_viewport() to ddraw2.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2018-04-20 00:55:41 +02:00 committed by Alexandre Julliard
parent 700394f5ff
commit f5bd6e4dcd
1 changed files with 241 additions and 2 deletions

View File

@ -35,6 +35,11 @@ static HRESULT (WINAPI *pDwmIsCompositionEnabled)(BOOL *);
#define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
#endif
struct vec2
{
float x, y;
};
struct vec4
{
float x, y, z, w;
@ -260,6 +265,45 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
return color;
}
static void check_rect(IDirectDrawSurface *surface, RECT r, const char *message)
{
LONG x_coords[2][2] =
{
{r.left - 1, r.left + 1},
{r.right + 1, r.right - 1},
};
LONG y_coords[2][2] =
{
{r.top - 1, r.top + 1},
{r.bottom + 1, r.bottom - 1}
};
unsigned int i, j, x_side, y_side;
DWORD color;
LONG x, y;
for (i = 0; i < 2; ++i)
{
for (j = 0; j < 2; ++j)
{
for (x_side = 0; x_side < 2; ++x_side)
{
for (y_side = 0; y_side < 2; ++y_side)
{
DWORD expected = (x_side == 1 && y_side == 1) ? 0x00ffffff : 0x00000000;
x = x_coords[i][x_side];
y = y_coords[j][y_side];
if (x < 0 || x >= 640 || y < 0 || y >= 480)
continue;
color = get_surface_color(surface, x, y);
ok(color == expected, "%s: Pixel (%d, %d) has color %08x, expected %08x\n",
message, x, y, color, expected);
}
}
}
}
}
static DWORD get_device_z_depth(IDirect3DDevice2 *device)
{
DDSCAPS caps = {DDSCAPS_ZBUFFER};
@ -1333,7 +1377,7 @@ static ULONG get_refcount(IUnknown *test_iface)
return IUnknown_Release(test_iface);
}
static void test_viewport(void)
static void test_viewport_object(void)
{
IDirectDraw2 *ddraw;
IDirect3D2 *d3d;
@ -12633,6 +12677,200 @@ static void test_enum_surfaces(void)
IDirectDraw2_Release(ddraw);
}
static void test_viewport(void)
{
static struct
{
D3DVIEWPORT7 vp;
RECT expected_rect;
const char *message;
}
tests[] =
{
{{ 0, 0, 640, 480}, { 0, 120, 479, 359}, "Viewport (0, 0) - (640, 480)"},
{{ 0, 0, 320, 240}, { 0, 60, 239, 179}, "Viewport (0, 0) - (320, 240)"},
{{ 0, 0, 1280, 960}, { 0, 240, 639, 479}, "Viewport (0, 0) - (1280, 960)"},
{{ 0, 0, 2000, 1600}, { 0, 400, 639, 479}, "Viewport (0, 0) - (2000, 1600)"},
{{100, 100, 640, 480}, {100, 220, 579, 459}, "Viewport (100, 100) - (640, 480)"},
{{ 0, 0, 8192, 8192}, {-10, -10, -10, -10}, "Viewport (0, 0) - (8192, 8192)"},
};
static const struct vec2 rt_sizes[] =
{
{640, 480}, {1280, 960}, {320, 240}, {800, 600},
};
static D3DMATRIX mat =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static D3DLVERTEX quad[] =
{
{{-1.5f}, {-0.5f}, {0.1f}, 0, {0xffffffff}},
{{-1.5f}, { 0.5f}, {0.1f}, 0, {0xffffffff}},
{{ 0.5f}, {-0.5f}, {0.1f}, 0, {0xffffffff}},
{{ 0.5f}, { 0.5f}, {0.1f}, 0, {0xffffffff}},
};
IDirect3DViewport2 *viewport, *full_viewport;
IDirect3DMaterial2 *black_background;
IDirectDrawSurface *rt, *ds;
DDSURFACEDESC surface_desc;
IDirect3DDevice2 *device;
BOOL expected_failure;
IDirectDraw2 *ddraw;
DDPIXELFORMAT z_fmt;
D3DRECT clear_rect;
unsigned int i, j;
IDirect3D2 *d3d;
D3DVIEWPORT vp;
ULONG refcount;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
ddraw = create_ddraw();
ok(!!ddraw, "Failed to create a ddraw object.\n");
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirectDraw2_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get Direct3D2 interface, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to disable depth test, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
black_background = create_diffuse_material(device, 0.0f, 0.0f, 0.0f, 0.0f);
ds = get_depth_stencil(device);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &surface_desc);
z_fmt = U4(surface_desc).ddpfPixelFormat;
for (i = 0; i < ARRAY_SIZE(rt_sizes); ++i)
{
if (i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.dwWidth = rt_sizes[i].x;
surface_desc.dwHeight = rt_sizes[i].y;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &rt, NULL);
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x (i %u).\n", hr, i);
surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(surface_desc).ddpfPixelFormat = z_fmt;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x (i %u).\n", hr, i);
hr = IDirectDrawSurface_AddAttachedSurface(rt, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x (i %u).\n", hr, i);
hr = IDirect3DDevice2_SetRenderTarget(device, rt, 0);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x (i %u).\n", hr, i);
}
else
{
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
}
full_viewport = create_viewport(device, 0, 0, rt_sizes[i].x, rt_sizes[i].y);
viewport_set_background(device, full_viewport, black_background);
U1(clear_rect).x1 = U2(clear_rect).y1 = 0;
U3(clear_rect).x2 = rt_sizes[i].x;
U4(clear_rect).y2 = rt_sizes[i].y;
for (j = 0; j < ARRAY_SIZE(tests); ++j)
{
expected_failure = tests[j].vp.dwX + tests[j].vp.dwWidth > rt_sizes[i].x
|| tests[j].vp.dwY + tests[j].vp.dwHeight > rt_sizes[i].y;
hr = IDirect3DViewport2_Clear(full_viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DViewport2_SetViewport2(viewport, NULL);
ok(hr == E_INVALIDARG, "Setting NULL viewport data returned unexpected hr %#x (i %u, j %u).\n",
hr, i, j);
memset(&vp, 0, sizeof(vp));
vp.dwSize = sizeof(vp);
vp.dwX = tests[j].vp.dwX;
vp.dwY = tests[j].vp.dwY;
vp.dwWidth = tests[j].vp.dwWidth;
vp.dwHeight = tests[j].vp.dwHeight;
vp.dvScaleX = tests[j].vp.dwWidth / 2.0f;
vp.dvScaleY = tests[j].vp.dwHeight / 2.0f;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DViewport2_SetViewport(viewport, &vp);
ok(hr == D3DERR_VIEWPORTHASNODEVICE,
"Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DDevice2_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DViewport2_SetViewport(viewport, &vp);
if (expected_failure)
ok(hr == E_INVALIDARG, "Setting viewport data returned unexpected hr %#x (i %u, j %u).\n",
hr, i, j);
else
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set the viewport, hr %#x (i %u, j %u).\n", hr, i, j);
if (expected_failure)
{
destroy_viewport(device, viewport);
continue;
}
hr = IDirect3DDevice2_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, quad, 4, 0);
ok(SUCCEEDED(hr), "Got unexpected hr %#x (i %u, j %u).\n", hr, i, j);
hr = IDirect3DDevice2_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x (i %u, j %u).\n", hr, i, j);
check_rect(rt, tests[j].expected_rect, tests[j].message);
destroy_viewport(device, viewport);
}
destroy_viewport(device, full_viewport);
hr = IDirectDrawSurface_DeleteAttachedSurface(rt, 0, ds);
ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x (i %u).\n", hr, i);
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(rt);
}
destroy_material(black_background);
refcount = IDirect3DDevice2_Release(device);
IDirect3D2_Release(d3d);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
START_TEST(ddraw2)
{
DDDEVICEIDENTIFIER identifier;
@ -12678,7 +12916,7 @@ START_TEST(ddraw2)
test_coop_level_threaded();
test_depth_blit();
test_texture_load_ckey();
test_viewport();
test_viewport_object();
test_zenable();
test_ck_rgba();
test_ck_default();
@ -12743,4 +12981,5 @@ START_TEST(ddraw2)
test_depth_readback();
test_clear();
test_enum_surfaces();
test_viewport();
}