diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c index 3bfb1b5785a..c2b438cf2ae 100644 --- a/dlls/ddraw/tests/ddraw2.c +++ b/dlls/ddraw/tests/ddraw2.c @@ -35,6 +35,11 @@ static HRESULT (WINAPI *pDwmIsCompositionEnabled)(BOOL *); #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0])) #endif +struct vec2 +{ + float x, y; +}; + struct vec4 { float x, y, z, w; @@ -260,6 +265,45 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y) return color; } +static void check_rect(IDirectDrawSurface *surface, RECT r, const char *message) +{ + LONG x_coords[2][2] = + { + {r.left - 1, r.left + 1}, + {r.right + 1, r.right - 1}, + }; + LONG y_coords[2][2] = + { + {r.top - 1, r.top + 1}, + {r.bottom + 1, r.bottom - 1} + }; + unsigned int i, j, x_side, y_side; + DWORD color; + LONG x, y; + + for (i = 0; i < 2; ++i) + { + for (j = 0; j < 2; ++j) + { + for (x_side = 0; x_side < 2; ++x_side) + { + for (y_side = 0; y_side < 2; ++y_side) + { + DWORD expected = (x_side == 1 && y_side == 1) ? 0x00ffffff : 0x00000000; + + x = x_coords[i][x_side]; + y = y_coords[j][y_side]; + if (x < 0 || x >= 640 || y < 0 || y >= 480) + continue; + color = get_surface_color(surface, x, y); + ok(color == expected, "%s: Pixel (%d, %d) has color %08x, expected %08x\n", + message, x, y, color, expected); + } + } + } + } +} + static DWORD get_device_z_depth(IDirect3DDevice2 *device) { DDSCAPS caps = {DDSCAPS_ZBUFFER}; @@ -1333,7 +1377,7 @@ static ULONG get_refcount(IUnknown *test_iface) return IUnknown_Release(test_iface); } -static void test_viewport(void) +static void test_viewport_object(void) { IDirectDraw2 *ddraw; IDirect3D2 *d3d; @@ -12633,6 +12677,200 @@ static void test_enum_surfaces(void) IDirectDraw2_Release(ddraw); } +static void test_viewport(void) +{ + static struct + { + D3DVIEWPORT7 vp; + RECT expected_rect; + const char *message; + } + tests[] = + { + {{ 0, 0, 640, 480}, { 0, 120, 479, 359}, "Viewport (0, 0) - (640, 480)"}, + {{ 0, 0, 320, 240}, { 0, 60, 239, 179}, "Viewport (0, 0) - (320, 240)"}, + {{ 0, 0, 1280, 960}, { 0, 240, 639, 479}, "Viewport (0, 0) - (1280, 960)"}, + {{ 0, 0, 2000, 1600}, { 0, 400, 639, 479}, "Viewport (0, 0) - (2000, 1600)"}, + {{100, 100, 640, 480}, {100, 220, 579, 459}, "Viewport (100, 100) - (640, 480)"}, + {{ 0, 0, 8192, 8192}, {-10, -10, -10, -10}, "Viewport (0, 0) - (8192, 8192)"}, + }; + static const struct vec2 rt_sizes[] = + { + {640, 480}, {1280, 960}, {320, 240}, {800, 600}, + }; + static D3DMATRIX mat = + { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + }; + static D3DLVERTEX quad[] = + { + {{-1.5f}, {-0.5f}, {0.1f}, 0, {0xffffffff}}, + {{-1.5f}, { 0.5f}, {0.1f}, 0, {0xffffffff}}, + {{ 0.5f}, {-0.5f}, {0.1f}, 0, {0xffffffff}}, + {{ 0.5f}, { 0.5f}, {0.1f}, 0, {0xffffffff}}, + }; + IDirect3DViewport2 *viewport, *full_viewport; + IDirect3DMaterial2 *black_background; + IDirectDrawSurface *rt, *ds; + DDSURFACEDESC surface_desc; + IDirect3DDevice2 *device; + BOOL expected_failure; + IDirectDraw2 *ddraw; + DDPIXELFORMAT z_fmt; + D3DRECT clear_rect; + unsigned int i, j; + IDirect3D2 *d3d; + D3DVIEWPORT vp; + ULONG refcount; + HWND window; + HRESULT hr; + + window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + ddraw = create_ddraw(); + ok(!!ddraw, "Failed to create a ddraw object.\n"); + if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) + { + skip("Failed to create a 3D device, skipping test.\n"); + IDirectDraw2_Release(ddraw); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice2_GetDirect3D(device, &d3d); + ok(SUCCEEDED(hr), "Failed to get Direct3D2 interface, hr %#x.\n", hr); + + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); + ok(SUCCEEDED(hr), "Failed to disable depth test, hr %#x.\n", hr); + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); + ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); + + hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); + ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); + hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); + ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); + hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); + ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); + + black_background = create_diffuse_material(device, 0.0f, 0.0f, 0.0f, 0.0f); + + ds = get_depth_stencil(device); + memset(&surface_desc, 0, sizeof(surface_desc)); + surface_desc.dwSize = sizeof(surface_desc); + hr = IDirectDrawSurface_GetSurfaceDesc(ds, &surface_desc); + z_fmt = U4(surface_desc).ddpfPixelFormat; + + for (i = 0; i < ARRAY_SIZE(rt_sizes); ++i) + { + if (i) + { + memset(&surface_desc, 0, sizeof(surface_desc)); + surface_desc.dwSize = sizeof(surface_desc); + surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; + surface_desc.dwWidth = rt_sizes[i].x; + surface_desc.dwHeight = rt_sizes[i].y; + surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; + hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &rt, NULL); + ok(SUCCEEDED(hr), "Failed to create render target, hr %#x (i %u).\n", hr, i); + + surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; + surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; + U4(surface_desc).ddpfPixelFormat = z_fmt; + hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL); + ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x (i %u).\n", hr, i); + hr = IDirectDrawSurface_AddAttachedSurface(rt, ds); + ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x (i %u).\n", hr, i); + + hr = IDirect3DDevice2_SetRenderTarget(device, rt, 0); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x (i %u).\n", hr, i); + } + else + { + hr = IDirect3DDevice2_GetRenderTarget(device, &rt); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + } + + full_viewport = create_viewport(device, 0, 0, rt_sizes[i].x, rt_sizes[i].y); + viewport_set_background(device, full_viewport, black_background); + + U1(clear_rect).x1 = U2(clear_rect).y1 = 0; + U3(clear_rect).x2 = rt_sizes[i].x; + U4(clear_rect).y2 = rt_sizes[i].y; + + for (j = 0; j < ARRAY_SIZE(tests); ++j) + { + expected_failure = tests[j].vp.dwX + tests[j].vp.dwWidth > rt_sizes[i].x + || tests[j].vp.dwY + tests[j].vp.dwHeight > rt_sizes[i].y; + + hr = IDirect3DViewport2_Clear(full_viewport, 1, &clear_rect, D3DCLEAR_TARGET); + ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x (i %u, j %u).\n", hr, i, j); + + hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL); + ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x (i %u, j %u).\n", hr, i, j); + hr = IDirect3DViewport2_SetViewport2(viewport, NULL); + ok(hr == E_INVALIDARG, "Setting NULL viewport data returned unexpected hr %#x (i %u, j %u).\n", + hr, i, j); + memset(&vp, 0, sizeof(vp)); + vp.dwSize = sizeof(vp); + vp.dwX = tests[j].vp.dwX; + vp.dwY = tests[j].vp.dwY; + vp.dwWidth = tests[j].vp.dwWidth; + vp.dwHeight = tests[j].vp.dwHeight; + vp.dvScaleX = tests[j].vp.dwWidth / 2.0f; + vp.dvScaleY = tests[j].vp.dwHeight / 2.0f; + vp.dvMinZ = 0.0f; + vp.dvMaxZ = 1.0f; + hr = IDirect3DViewport2_SetViewport(viewport, &vp); + ok(hr == D3DERR_VIEWPORTHASNODEVICE, + "Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j); + hr = IDirect3DDevice2_AddViewport(device, viewport); + ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x (i %u, j %u).\n", hr, i, j); + hr = IDirect3DViewport2_SetViewport(viewport, &vp); + if (expected_failure) + ok(hr == E_INVALIDARG, "Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", + hr, i, j); + else + ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x (i %u, j %u).\n", hr, i, j); + + hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); + ok(SUCCEEDED(hr), "Failed to set the viewport, hr %#x (i %u, j %u).\n", hr, i, j); + if (expected_failure) + { + destroy_viewport(device, viewport); + continue; + } + + hr = IDirect3DDevice2_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x (i %u, j %u).\n", hr, i, j); + hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, quad, 4, 0); + ok(SUCCEEDED(hr), "Got unexpected hr %#x (i %u, j %u).\n", hr, i, j); + hr = IDirect3DDevice2_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x (i %u, j %u).\n", hr, i, j); + + check_rect(rt, tests[j].expected_rect, tests[j].message); + + destroy_viewport(device, viewport); + } + + destroy_viewport(device, full_viewport); + + hr = IDirectDrawSurface_DeleteAttachedSurface(rt, 0, ds); + ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x (i %u).\n", hr, i); + IDirectDrawSurface_Release(ds); + + IDirectDrawSurface_Release(rt); + } + + destroy_material(black_background); + refcount = IDirect3DDevice2_Release(device); + IDirect3D2_Release(d3d); + ok(!refcount, "Device has %u references left.\n", refcount); + DestroyWindow(window); +} + START_TEST(ddraw2) { DDDEVICEIDENTIFIER identifier; @@ -12678,7 +12916,7 @@ START_TEST(ddraw2) test_coop_level_threaded(); test_depth_blit(); test_texture_load_ckey(); - test_viewport(); + test_viewport_object(); test_zenable(); test_ck_rgba(); test_ck_default(); @@ -12743,4 +12981,5 @@ START_TEST(ddraw2) test_depth_readback(); test_clear(); test_enum_surfaces(); + test_viewport(); }