wined3d: Reject sub-resource types in wined3d_check_device_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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c21b51ad71
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f519aca8b3
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@ -244,27 +244,20 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
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usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
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switch (resource_type)
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{
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case D3DRTYPE_SURFACE:
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wined3d_rtype = WINED3D_RTYPE_SURFACE;
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break;
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case D3DRTYPE_VOLUME:
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wined3d_rtype = WINED3D_RTYPE_VOLUME;
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break;
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case D3DRTYPE_CUBETEXTURE:
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usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
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case D3DRTYPE_TEXTURE:
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usage |= WINED3DUSAGE_TEXTURE;
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case D3DRTYPE_SURFACE:
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
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break;
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case D3DRTYPE_VOLUMETEXTURE:
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case D3DRTYPE_VOLUME:
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usage |= WINED3DUSAGE_TEXTURE;
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
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break;
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case D3DRTYPE_CUBETEXTURE:
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
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usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
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break;
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case D3DRTYPE_VERTEXBUFFER:
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case D3DRTYPE_INDEXBUFFER:
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wined3d_rtype = WINED3D_RTYPE_BUFFER;
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@ -257,27 +257,20 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
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usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
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switch (resource_type)
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{
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case D3DRTYPE_SURFACE:
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wined3d_rtype = WINED3D_RTYPE_SURFACE;
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break;
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case D3DRTYPE_VOLUME:
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wined3d_rtype = WINED3D_RTYPE_VOLUME;
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break;
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case D3DRTYPE_CUBETEXTURE:
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usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
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case D3DRTYPE_TEXTURE:
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usage |= WINED3DUSAGE_TEXTURE;
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case D3DRTYPE_SURFACE:
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
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break;
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case D3DRTYPE_VOLUMETEXTURE:
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case D3DRTYPE_VOLUME:
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usage |= WINED3DUSAGE_TEXTURE;
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
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break;
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case D3DRTYPE_CUBETEXTURE:
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
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usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
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break;
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case D3DRTYPE_VERTEXBUFFER:
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case D3DRTYPE_INDEXBUFFER:
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wined3d_rtype = WINED3D_RTYPE_BUFFER;
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@ -1733,7 +1733,7 @@ static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes
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for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
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{
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if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
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mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i])))
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mode.format_id, 0, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
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{
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if (count < outsize)
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Codes[count] = formats[i];
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@ -4310,7 +4310,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
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for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
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{
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if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
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WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i])))
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WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, formats[i])))
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{
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DDPIXELFORMAT pformat;
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@ -4334,7 +4334,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
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* pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
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* newer enumerate both versions, so we do the same(bug 22434) */
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if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
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WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM)))
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WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_TEXTURE_2D, WINED3DFMT_X8D24_UNORM)))
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{
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DDPIXELFORMAT x8d24 =
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{
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@ -1091,7 +1091,7 @@ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
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for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
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{
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if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
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mode.format_id, 0, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
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mode.format_id, WINED3DUSAGE_TEXTURE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
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{
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DDPIXELFORMAT pformat;
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@ -1113,7 +1113,7 @@ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
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for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i)
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{
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if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
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WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
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WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_TEXTURE | WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
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WINED3D_RTYPE_TEXTURE_2D, BumpFormatList[i]) == D3D_OK)
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{
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DDPIXELFORMAT pformat;
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@ -1219,7 +1219,7 @@ static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
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for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
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{
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if (wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL,
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mode.format_id, 0, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
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mode.format_id, WINED3DUSAGE_TEXTURE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
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{
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DDSURFACEDESC sdesc;
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@ -5935,18 +5935,12 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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{
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if (!(desc->ddsCaps.dwCaps2 & (DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_D3DTEXTUREMANAGE)))
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{
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enum wined3d_resource_type rtype;
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DWORD usage = 0;
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if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
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{
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usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
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rtype = WINED3D_RTYPE_TEXTURE_2D;
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}
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usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
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else if (desc->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
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rtype = WINED3D_RTYPE_TEXTURE_2D;
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else
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rtype = WINED3D_RTYPE_SURFACE;
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usage |= WINED3DUSAGE_TEXTURE;
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if (desc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
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usage = WINED3DUSAGE_DEPTHSTENCIL;
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@ -5954,7 +5948,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
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usage = WINED3DUSAGE_RENDERTARGET;
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if (SUCCEEDED(hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
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WINED3D_DEVICE_TYPE_HAL, mode.format_id, usage, rtype, wined3d_desc.format)))
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WINED3D_DEVICE_TYPE_HAL, mode.format_id, usage, WINED3D_RTYPE_TEXTURE_2D, wined3d_desc.format)))
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desc->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
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else
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desc->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
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@ -4713,34 +4713,38 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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if (adapter_idx >= wined3d->adapter_count)
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return WINED3DERR_INVALIDCALL;
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if (resource_type == WINED3D_RTYPE_SURFACE || resource_type == WINED3D_RTYPE_VOLUME)
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{
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WARN("Invalid resource_type %s.\n", debug_d3dresourcetype(resource_type));
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return WINED3DERR_INVALIDCALL;
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}
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switch (resource_type)
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{
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case WINED3D_RTYPE_SURFACE:
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case WINED3D_RTYPE_TEXTURE_2D:
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allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
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| WINED3DUSAGE_RENDERTARGET
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| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
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if (usage & WINED3DUSAGE_RENDERTARGET)
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allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
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if (!(usage & WINED3DUSAGE_TEXTURE))
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{
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if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
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{
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TRACE("[FAILED] - Not supported for plain surfaces.\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
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| WINED3DUSAGE_RENDERTARGET
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| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
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if (usage & WINED3DUSAGE_RENDERTARGET)
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allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
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gl_type = WINED3D_GL_RES_TYPE_RB;
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break;
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case WINED3D_RTYPE_TEXTURE_2D:
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format_flags |= WINED3DFMT_FLAG_TEXTURE;
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allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
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| WINED3DUSAGE_DEPTHSTENCIL
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}
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allowed_usage |= WINED3DUSAGE_AUTOGENMIPMAP
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| WINED3DUSAGE_DYNAMIC
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| WINED3DUSAGE_LEGACY_CUBEMAP
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| WINED3DUSAGE_RENDERTARGET
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| WINED3DUSAGE_SOFTWAREPROCESSING
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| WINED3DUSAGE_TEXTURE
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| WINED3DUSAGE_QUERY_FILTER
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| WINED3DUSAGE_QUERY_LEGACYBUMPMAP
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| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
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| WINED3DUSAGE_QUERY_SRGBREAD
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| WINED3DUSAGE_QUERY_SRGBWRITE
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| WINED3DUSAGE_QUERY_VERTEXTEXTURE
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@ -4761,10 +4765,9 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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break;
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case WINED3D_RTYPE_TEXTURE_3D:
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case WINED3D_RTYPE_VOLUME:
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format_flags |= WINED3DFMT_FLAG_TEXTURE;
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allowed_usage = WINED3DUSAGE_DYNAMIC
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| WINED3DUSAGE_SOFTWAREPROCESSING
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| WINED3DUSAGE_TEXTURE
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| WINED3DUSAGE_QUERY_FILTER
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| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
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| WINED3DUSAGE_QUERY_SRGBREAD
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@ -4786,6 +4789,8 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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return WINED3DERR_NOTAVAILABLE;
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}
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if (usage & WINED3DUSAGE_TEXTURE)
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format_flags |= WINED3DFMT_FLAG_TEXTURE;
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if (usage & WINED3DUSAGE_QUERY_FILTER)
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format_flags |= WINED3DFMT_FLAG_FILTERING;
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if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
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@ -4970,7 +4975,7 @@ HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adap
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/* Validate that the back buffer format is usable for render targets. */
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if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
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WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
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WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
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{
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TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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