dxgi: Use the correct resource type in dxgi_device_CreateSurface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -182,7 +182,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_CreateSurface(IWineDXGIDevice *ifac
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device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);
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FIXME("Implement DXGI<->wined3d usage conversion\n");
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surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
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surface_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
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surface_desc.format = wined3dformat_from_dxgi_format(desc->Format);
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wined3d_sample_desc_from_dxgi(&surface_desc.multisample_type,
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&surface_desc.multisample_quality, &desc->SampleDesc);
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