wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_framebuffer_object or EXT_framebuffer_blit.

This commit is contained in:
Henri Verbeet 2010-09-08 11:24:46 +02:00 committed by Alexandre Julliard
parent 168fc942f6
commit f49028d91c
1 changed files with 1 additions and 1 deletions

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@ -165,7 +165,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
gl_filter = GL_NEAREST;
ENTER_GL();
context_bind_fbo(context2, GL_DRAW_FRAMEBUFFER, NULL);
context_bind_fbo(context2, GL_FRAMEBUFFER, NULL);
/* Set up the texture. The surface is not in a IWineD3D*Texture container,
* so there are no d3d texture settings to dirtify