wined3d: Use wined3d_cs_finish() in swapchain_cleanup().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -66,7 +66,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
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}
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}
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wined3d_cs_destroy_object(swapchain->device->cs, wined3d_swapchain_destroy_object, swapchain);
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wined3d_cs_destroy_object(swapchain->device->cs, wined3d_swapchain_destroy_object, swapchain);
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swapchain->device->cs->ops->finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
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wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
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/* Restore the screen resolution if we rendered in fullscreen.
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/* Restore the screen resolution if we rendered in fullscreen.
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* This will restore the screen resolution to what it was before creating
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* This will restore the screen resolution to what it was before creating
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