diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 6ed4f89b03f..344a1867a8c 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -66,7 +66,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain) } wined3d_cs_destroy_object(swapchain->device->cs, wined3d_swapchain_destroy_object, swapchain); - swapchain->device->cs->ops->finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT); + wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT); /* Restore the screen resolution if we rendered in fullscreen. * This will restore the screen resolution to what it was before creating