xinput: Implement XInputSetState.

Signed-off-by: Aric Stewart <aric@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Aric Stewart 2018-02-14 12:41:44 -06:00 committed by Alexandre Julliard
parent 9e321a6f96
commit f3391311f3
4 changed files with 49 additions and 2 deletions

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@ -192,6 +192,11 @@ static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA ppd, XINPUT_CAPABILITIES *xinput_
xinput_caps->Type = XINPUT_DEVTYPE_GAMEPAD; xinput_caps->Type = XINPUT_DEVTYPE_GAMEPAD;
xinput_caps->SubType = XINPUT_DEVSUBTYPE_GAMEPAD; xinput_caps->SubType = XINPUT_DEVSUBTYPE_GAMEPAD;
value_caps_count = caps->NumberOutputValueCaps;
if (value_caps_count > 0)
xinput_caps->Flags |= XINPUT_CAPS_FFB_SUPPORTED;
return TRUE; return TRUE;
} }
@ -411,3 +416,40 @@ void HID_update_state(xinput_controller* device)
device->state.Gamepad.bLeftTrigger = SCALE_BYTE(value, private->LeftTriggerRange); device->state.Gamepad.bLeftTrigger = SCALE_BYTE(value, private->LeftTriggerRange);
LeaveCriticalSection(&private->crit); LeaveCriticalSection(&private->crit);
} }
DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state)
{
struct hid_platform_private *private = device->platform_private;
struct {
BYTE report;
BYTE pad1[2];
BYTE left;
BYTE right;
BYTE pad2[3];
} report;
if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
{
BOOLEAN rc;
device->caps.Vibration.wLeftMotorSpeed = state->wLeftMotorSpeed;
device->caps.Vibration.wRightMotorSpeed = state->wRightMotorSpeed;
report.report = 0;
report.pad1[0] = 0x8;
report.pad1[1] = 0x0;
report.left = (BYTE)(state->wLeftMotorSpeed / 255);
report.right = (BYTE)(state->wRightMotorSpeed / 255);
memset(&report.pad2, 0, sizeof(report.pad2));
EnterCriticalSection(&private->crit);
rc = HidD_SetOutputReport(private->device, &report, sizeof(report));
LeaveCriticalSection(&private->crit);
if (rc)
return ERROR_SUCCESS;
return GetLastError();
}
return ERROR_NOT_SUPPORTED;
}

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@ -63,14 +63,16 @@ void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable)
DWORD WINAPI XInputSetState(DWORD index, XINPUT_VIBRATION* vibration) DWORD WINAPI XInputSetState(DWORD index, XINPUT_VIBRATION* vibration)
{ {
FIXME("(index %u, vibration %p) Stub!\n", index, vibration); TRACE("(index %u, vibration %p)\n", index, vibration);
HID_find_gamepads(controllers);
if (index >= XUSER_MAX_COUNT) if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS; return ERROR_BAD_ARGUMENTS;
if (!controllers[index].connected) if (!controllers[index].connected)
return ERROR_DEVICE_NOT_CONNECTED; return ERROR_DEVICE_NOT_CONNECTED;
return ERROR_NOT_SUPPORTED; return HID_set_state(&controllers[index], vibration);
} }
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state) DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state)

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@ -29,3 +29,4 @@ typedef struct _xinput_controller
void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN; void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN; void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
void HID_update_state(xinput_controller* device) DECLSPEC_HIDDEN; void HID_update_state(xinput_controller* device) DECLSPEC_HIDDEN;
DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state) DECLSPEC_HIDDEN;

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@ -156,6 +156,8 @@
#define XUSER_MAX_COUNT 4 #define XUSER_MAX_COUNT 4
#define XUSER_INDEX_ANY 0x000000FF #define XUSER_INDEX_ANY 0x000000FF
#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
/* /*
* Defines the structure of an xbox 360 joystick. * Defines the structure of an xbox 360 joystick.
*/ */