xinput: Update state of HID device.
Signed-off-by: Aric Stewart <aric@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -66,9 +66,9 @@ struct hid_platform_private {
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CRITICAL_SECTION crit;
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CHAR *last_report;
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CHAR *current_report;
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DWORD report_length;
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BYTE current_report;
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CHAR *reports[2];
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LONG ThumbLXRange[3];
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LONG ThumbLYRange[3];
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@ -201,8 +201,9 @@ static void build_private(struct hid_platform_private *private, PHIDP_PREPARSED_
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private->ppd = ppd;
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private->device = device;
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private->report_length = caps->InputReportByteLength + 1;
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private->current_report = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
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private->last_report = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
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private->current_report = 0;
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private->reports[0] = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
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private->reports[1] = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
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size = (strlenW(path) + 1) * sizeof(WCHAR);
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private->device_path = HeapAlloc(GetProcessHeap(), 0, size);
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memcpy(private->device_path, path, size);
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@ -309,8 +310,8 @@ static void remove_gamepad(xinput_controller *device)
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EnterCriticalSection(&private->crit);
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CloseHandle(private->device);
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HeapFree(GetProcessHeap(), 0, private->current_report);
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HeapFree(GetProcessHeap(), 0, private->last_report);
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HeapFree(GetProcessHeap(), 0, private->reports[0]);
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HeapFree(GetProcessHeap(), 0, private->reports[1]);
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HeapFree(GetProcessHeap(), 0, private->device_path);
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HidD_FreePreparsedData(private->ppd);
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device->platform_private = NULL;
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@ -329,3 +330,84 @@ void HID_destroy_gamepads(xinput_controller *devices)
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remove_gamepad(&devices[i]);
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LeaveCriticalSection(&hid_xinput_crit);
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}
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#define SIGN(v,b) ((b==8)?(BYTE)v:(b==16)?(SHORT)v:(INT)v)
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#define SCALE_SHORT(v,r) (SHORT)((((0xffff)*(SIGN(v,r[1]) - r[0]))/r[2])-32767)
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#define SCALE_BYTE(v,r) (BYTE)((((0xff)*(SIGN(v,r[1]) - r[0]))/r[2]))
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void HID_update_state(xinput_controller* device)
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{
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struct hid_platform_private *private = device->platform_private;
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int i;
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CHAR *report = private->reports[(private->current_report)%2];
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CHAR *target_report = private->reports[(private->current_report+1)%2];
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USAGE buttons[15];
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ULONG button_length;
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ULONG value;
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EnterCriticalSection(&private->crit);
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if (!HidD_GetInputReport(private->device, target_report, private->report_length))
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{
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if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
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remove_gamepad(device);
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else
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ERR("Failed to get Input Report (%x)\n", GetLastError());
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LeaveCriticalSection(&private->crit);
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return;
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}
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if (memcmp(report, target_report, private->report_length) == 0)
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{
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LeaveCriticalSection(&private->crit);
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return;
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}
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private->current_report = (private->current_report+1)%2;
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device->state.dwPacketNumber++;
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button_length = 15;
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HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->ppd, target_report, private->report_length);
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device->state.Gamepad.wButtons = 0;
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for (i = 0; i < button_length; i++)
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{
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switch (buttons[i])
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{
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case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
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case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
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case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
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case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
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case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
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case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
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case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
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case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
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case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
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case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
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case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
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case 12: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP; break;
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case 13: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN; break;
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case 14: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT; break;
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case 15: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT; break;
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}
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}
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HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value, private->ppd, target_report, private->report_length);
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device->state.Gamepad.sThumbLX = SCALE_SHORT(value, private->ThumbLXRange);
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HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value, private->ppd, target_report, private->report_length);
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device->state.Gamepad.sThumbLY = -SCALE_SHORT(value, private->ThumbLYRange);
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HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value, private->ppd, target_report, private->report_length);
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device->state.Gamepad.sThumbRX = SCALE_SHORT(value, private->ThumbRXRange);
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HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value, private->ppd, target_report, private->report_length);
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device->state.Gamepad.sThumbRY = -SCALE_SHORT(value, private->ThumbRYRange);
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HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value, private->ppd, target_report, private->report_length);
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device->state.Gamepad.bRightTrigger = SCALE_BYTE(value, private->RightTriggerRange);
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HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value, private->ppd, target_report, private->report_length);
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device->state.Gamepad.bLeftTrigger = SCALE_BYTE(value, private->LeftTriggerRange);
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LeaveCriticalSection(&private->crit);
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}
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@ -76,10 +76,8 @@ DWORD WINAPI XInputSetState(DWORD index, XINPUT_VIBRATION* vibration)
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DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state)
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{
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DWORD ret;
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static int warn_once;
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if (!warn_once++)
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FIXME("(index %u, state %p) Stub!\n", index, state);
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TRACE("(index %u, state %p)!\n", index, state);
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ret = XInputGetStateEx(index, state);
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if (ret != ERROR_SUCCESS)
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@ -93,17 +91,19 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state)
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DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE* state)
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{
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static int warn_once;
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TRACE("(index %u, state %p)!\n", index, state);
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if (!warn_once++)
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FIXME("(index %u, state %p) Stub!\n", index, state);
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HID_find_gamepads(controllers);
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if (index >= XUSER_MAX_COUNT)
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return ERROR_BAD_ARGUMENTS;
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if (!controllers[index].connected)
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return ERROR_DEVICE_NOT_CONNECTED;
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return ERROR_NOT_SUPPORTED;
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HID_update_state(&controllers[index]);
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memcpy(state, &controllers[index].state, sizeof(XINPUT_STATE));
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return ERROR_SUCCESS;
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}
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DWORD WINAPI XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
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@ -28,3 +28,4 @@ typedef struct _xinput_controller
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void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
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void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
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void HID_update_state(xinput_controller* device) DECLSPEC_HIDDEN;
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