xinput: Update state of HID device.

Signed-off-by: Aric Stewart <aric@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Aric Stewart 2018-02-14 12:41:33 -06:00 committed by Alexandre Julliard
parent 755422a2be
commit 9e321a6f96
3 changed files with 96 additions and 13 deletions

View File

@ -66,9 +66,9 @@ struct hid_platform_private {
CRITICAL_SECTION crit;
CHAR *last_report;
CHAR *current_report;
DWORD report_length;
BYTE current_report;
CHAR *reports[2];
LONG ThumbLXRange[3];
LONG ThumbLYRange[3];
@ -201,8 +201,9 @@ static void build_private(struct hid_platform_private *private, PHIDP_PREPARSED_
private->ppd = ppd;
private->device = device;
private->report_length = caps->InputReportByteLength + 1;
private->current_report = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
private->last_report = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
private->current_report = 0;
private->reports[0] = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
private->reports[1] = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
size = (strlenW(path) + 1) * sizeof(WCHAR);
private->device_path = HeapAlloc(GetProcessHeap(), 0, size);
memcpy(private->device_path, path, size);
@ -309,8 +310,8 @@ static void remove_gamepad(xinput_controller *device)
EnterCriticalSection(&private->crit);
CloseHandle(private->device);
HeapFree(GetProcessHeap(), 0, private->current_report);
HeapFree(GetProcessHeap(), 0, private->last_report);
HeapFree(GetProcessHeap(), 0, private->reports[0]);
HeapFree(GetProcessHeap(), 0, private->reports[1]);
HeapFree(GetProcessHeap(), 0, private->device_path);
HidD_FreePreparsedData(private->ppd);
device->platform_private = NULL;
@ -329,3 +330,84 @@ void HID_destroy_gamepads(xinput_controller *devices)
remove_gamepad(&devices[i]);
LeaveCriticalSection(&hid_xinput_crit);
}
#define SIGN(v,b) ((b==8)?(BYTE)v:(b==16)?(SHORT)v:(INT)v)
#define SCALE_SHORT(v,r) (SHORT)((((0xffff)*(SIGN(v,r[1]) - r[0]))/r[2])-32767)
#define SCALE_BYTE(v,r) (BYTE)((((0xff)*(SIGN(v,r[1]) - r[0]))/r[2]))
void HID_update_state(xinput_controller* device)
{
struct hid_platform_private *private = device->platform_private;
int i;
CHAR *report = private->reports[(private->current_report)%2];
CHAR *target_report = private->reports[(private->current_report+1)%2];
USAGE buttons[15];
ULONG button_length;
ULONG value;
EnterCriticalSection(&private->crit);
if (!HidD_GetInputReport(private->device, target_report, private->report_length))
{
if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
remove_gamepad(device);
else
ERR("Failed to get Input Report (%x)\n", GetLastError());
LeaveCriticalSection(&private->crit);
return;
}
if (memcmp(report, target_report, private->report_length) == 0)
{
LeaveCriticalSection(&private->crit);
return;
}
private->current_report = (private->current_report+1)%2;
device->state.dwPacketNumber++;
button_length = 15;
HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->ppd, target_report, private->report_length);
device->state.Gamepad.wButtons = 0;
for (i = 0; i < button_length; i++)
{
switch (buttons[i])
{
case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
case 12: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP; break;
case 13: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN; break;
case 14: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT; break;
case 15: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT; break;
}
}
HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value, private->ppd, target_report, private->report_length);
device->state.Gamepad.sThumbLX = SCALE_SHORT(value, private->ThumbLXRange);
HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value, private->ppd, target_report, private->report_length);
device->state.Gamepad.sThumbLY = -SCALE_SHORT(value, private->ThumbLYRange);
HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value, private->ppd, target_report, private->report_length);
device->state.Gamepad.sThumbRX = SCALE_SHORT(value, private->ThumbRXRange);
HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value, private->ppd, target_report, private->report_length);
device->state.Gamepad.sThumbRY = -SCALE_SHORT(value, private->ThumbRYRange);
HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value, private->ppd, target_report, private->report_length);
device->state.Gamepad.bRightTrigger = SCALE_BYTE(value, private->RightTriggerRange);
HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value, private->ppd, target_report, private->report_length);
device->state.Gamepad.bLeftTrigger = SCALE_BYTE(value, private->LeftTriggerRange);
LeaveCriticalSection(&private->crit);
}

View File

@ -76,10 +76,8 @@ DWORD WINAPI XInputSetState(DWORD index, XINPUT_VIBRATION* vibration)
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state)
{
DWORD ret;
static int warn_once;
if (!warn_once++)
FIXME("(index %u, state %p) Stub!\n", index, state);
TRACE("(index %u, state %p)!\n", index, state);
ret = XInputGetStateEx(index, state);
if (ret != ERROR_SUCCESS)
@ -93,17 +91,19 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state)
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE* state)
{
static int warn_once;
TRACE("(index %u, state %p)!\n", index, state);
if (!warn_once++)
FIXME("(index %u, state %p) Stub!\n", index, state);
HID_find_gamepads(controllers);
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
if (!controllers[index].connected)
return ERROR_DEVICE_NOT_CONNECTED;
return ERROR_NOT_SUPPORTED;
HID_update_state(&controllers[index]);
memcpy(state, &controllers[index].state, sizeof(XINPUT_STATE));
return ERROR_SUCCESS;
}
DWORD WINAPI XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)

View File

@ -28,3 +28,4 @@ typedef struct _xinput_controller
void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
void HID_update_state(xinput_controller* device) DECLSPEC_HIDDEN;