ddraw: Avoid LPD3DLIGHTDATA.
This commit is contained in:
parent
e8f9704462
commit
f32185b2dd
|
@ -656,7 +656,7 @@ DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)
|
||||||
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
||||||
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
||||||
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
|
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
|
||||||
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
|
STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
|
||||||
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
|
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
|
||||||
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
|
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
|
||||||
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
|
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
|
||||||
|
@ -724,7 +724,7 @@ DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)
|
||||||
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
||||||
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
||||||
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
|
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
|
||||||
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
|
STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
|
||||||
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
|
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
|
||||||
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
|
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
|
||||||
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
|
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
|
||||||
|
@ -800,7 +800,7 @@ DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
|
||||||
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
||||||
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
|
||||||
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
|
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
|
||||||
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
|
STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
|
||||||
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
|
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
|
||||||
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
|
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
|
||||||
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
|
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
|
||||||
|
|
Loading…
Reference in New Issue