d3dx9: Implement ID3DXBaseEffect::GetPassDesc().

This commit is contained in:
Rico Schüller 2011-04-20 07:58:29 +02:00 committed by Alexandre Julliard
parent 8afc8dc0c7
commit f284dc77f2
1 changed files with 36 additions and 2 deletions

View File

@ -171,6 +171,26 @@ struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DX
return NULL; return NULL;
} }
struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
{
unsigned int i, k;
for (i = 0; i < base->technique_count; ++i)
{
struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
for (k = 0; k < technique->pass_count; ++k)
{
if (technique->pass_handles[k] == pass)
{
return get_pass_struct(pass);
}
}
}
return NULL;
}
struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter) struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
{ {
unsigned int i, count; unsigned int i, count;
@ -513,10 +533,24 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *ifac
static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc) static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
{ {
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_pass *p = is_valid_pass(This, pass);
FIXME("iface %p, pass %p, desc %p stub\n", This, pass, desc); TRACE("iface %p, pass %p, desc %p\n", This, pass, desc);
return E_NOTIMPL; if (!desc || !p)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
desc->Name = p->name;
desc->Annotations = p->annotation_count;
FIXME("Pixel shader and vertex shader are not supported, yet.\n");
desc->pVertexShaderFunction = NULL;
desc->pVertexShaderFunction = NULL;
return D3D_OK;
} }
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)