d3dx9: Implement ID3DXBaseEffect::GetPassDesc().
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@ -171,6 +171,26 @@ struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DX
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return NULL;
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return NULL;
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}
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}
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struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
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{
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unsigned int i, k;
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for (i = 0; i < base->technique_count; ++i)
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{
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struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
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for (k = 0; k < technique->pass_count; ++k)
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{
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if (technique->pass_handles[k] == pass)
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{
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return get_pass_struct(pass);
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}
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}
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}
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return NULL;
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}
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struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
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struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
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{
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{
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unsigned int i, count;
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unsigned int i, count;
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@ -513,10 +533,24 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *ifac
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
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{
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_pass *p = is_valid_pass(This, pass);
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FIXME("iface %p, pass %p, desc %p stub\n", This, pass, desc);
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TRACE("iface %p, pass %p, desc %p\n", This, pass, desc);
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return E_NOTIMPL;
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if (!desc || !p)
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{
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WARN("Invalid argument specified.\n");
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return D3DERR_INVALIDCALL;
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}
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desc->Name = p->name;
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desc->Annotations = p->annotation_count;
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FIXME("Pixel shader and vertex shader are not supported, yet.\n");
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desc->pVertexShaderFunction = NULL;
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desc->pVertexShaderFunction = NULL;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
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