wined3d: Do not record sampler usage for UAVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1257,7 +1257,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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ins.src[2].reg.idx[0].offset, reg_maps->sampler_map.count);
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ins.src[2].reg.idx[0].offset, reg_maps->sampler_map.count);
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}
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}
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else if (ins.handler_idx == WINED3DSIH_LD
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else if (ins.handler_idx == WINED3DSIH_LD
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|| ins.handler_idx == WINED3DSIH_RESINFO)
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|| (ins.handler_idx == WINED3DSIH_RESINFO && ins.src[1].reg.type == WINED3DSPR_RESOURCE))
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{
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{
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shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset,
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shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset,
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WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);
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WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);
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