From f1ea3fd5b3e201d8f4b632655c79c75008beb398 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Wed, 23 Nov 2016 14:36:02 +0100 Subject: [PATCH] wined3d: Do not record sampler usage for UAVs. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 61509d97d6b..abaa77c0fca 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1257,7 +1257,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st ins.src[2].reg.idx[0].offset, reg_maps->sampler_map.count); } else if (ins.handler_idx == WINED3DSIH_LD - || ins.handler_idx == WINED3DSIH_RESINFO) + || (ins.handler_idx == WINED3DSIH_RESINFO && ins.src[1].reg.type == WINED3DSPR_RESOURCE)) { shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset, WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);