wined3d: Implement SM5 deriv_rty_fine instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-07-22 12:28:21 +02:00 committed by Alexandre Julliard
parent ab4232c4d1
commit f0d05f36f8
1 changed files with 2 additions and 1 deletions

View File

@ -3581,6 +3581,7 @@ static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break; case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break;
case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break; case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break;
case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break; case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break;
case WINED3DSIH_DSY_FINE: instruction = "ycorrection.y * dFdyFine"; break;
default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return; default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return;
} }
@ -8710,7 +8711,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DSX_FINE */ shader_glsl_derivative, /* WINED3DSIH_DSX_FINE */ shader_glsl_derivative,
/* WINED3DSIH_DSY */ shader_glsl_map2gl, /* WINED3DSIH_DSY */ shader_glsl_map2gl,
/* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative, /* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative,
/* WINED3DSIH_DSY_FINE */ NULL, /* WINED3DSIH_DSY_FINE */ shader_glsl_derivative,
/* WINED3DSIH_ELSE */ shader_glsl_else, /* WINED3DSIH_ELSE */ shader_glsl_else,
/* WINED3DSIH_EMIT */ shader_glsl_emit, /* WINED3DSIH_EMIT */ shader_glsl_emit,
/* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit, /* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit,