diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index dd5ae103e76..72c6f8b9cc5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3581,6 +3581,7 @@ static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins) case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break; case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break; case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break; + case WINED3DSIH_DSY_FINE: instruction = "ycorrection.y * dFdyFine"; break; default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return; } @@ -8710,7 +8711,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DSX_FINE */ shader_glsl_derivative, /* WINED3DSIH_DSY */ shader_glsl_map2gl, /* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative, - /* WINED3DSIH_DSY_FINE */ NULL, + /* WINED3DSIH_DSY_FINE */ shader_glsl_derivative, /* WINED3DSIH_ELSE */ shader_glsl_else, /* WINED3DSIH_EMIT */ shader_glsl_emit, /* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit,