wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind).
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@ -1866,6 +1866,7 @@ static void shader_cleanup(struct wined3d_shader *shader)
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HeapFree(GetProcessHeap(), 0, shader->signature_strings);
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shader->device->shader_backend->shader_destroy(shader);
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HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);
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HeapFree(GetProcessHeap(), 0, shader->reg_maps.sampler_map.entries);
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HeapFree(GetProcessHeap(), 0, shader->function);
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shader_delete_constant_list(&shader->constantsF);
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shader_delete_constant_list(&shader->constantsB);
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