From f09288cfc48a7f14689e6cbb142d07fd31bfcdd0 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 27 Apr 2015 16:39:36 +0200 Subject: [PATCH] wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind). --- dlls/wined3d/shader.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index d9ff768ae0d..87a22c2bbea 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1866,6 +1866,7 @@ static void shader_cleanup(struct wined3d_shader *shader) HeapFree(GetProcessHeap(), 0, shader->signature_strings); shader->device->shader_backend->shader_destroy(shader); HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf); + HeapFree(GetProcessHeap(), 0, shader->reg_maps.sampler_map.entries); HeapFree(GetProcessHeap(), 0, shader->function); shader_delete_constant_list(&shader->constantsF); shader_delete_constant_list(&shader->constantsB);