d3dx9: Merge the d3dx_effect_GetTexture() helper.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1528,27 +1528,6 @@ static HRESULT d3dx9_base_effect_set_texture(struct d3dx9_base_effect *base,
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return D3DERR_INVALIDCALL;
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}
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static HRESULT d3dx9_base_effect_get_texture(struct d3dx9_base_effect *base,
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D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
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{
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struct d3dx_parameter *param = get_valid_parameter(base, parameter);
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if (texture && param && !param->element_count &&
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(param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
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|| param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
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|| param->type == D3DXPT_TEXTURECUBE))
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{
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*texture = *(struct IDirect3DBaseTexture9 **)param->data;
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if (*texture) IDirect3DBaseTexture9_AddRef(*texture);
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TRACE("Returning %p\n", *texture);
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return D3D_OK;
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}
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WARN("Parameter not found.\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
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D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
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{
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@ -3563,14 +3542,29 @@ static HRESULT WINAPI d3dx_effect_SetTexture(struct ID3DXEffect *iface, D3DXHAND
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return d3dx9_base_effect_set_texture(&effect->base_effect, parameter, texture);
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}
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static HRESULT WINAPI d3dx_effect_GetTexture(struct ID3DXEffect *iface, D3DXHANDLE parameter,
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struct IDirect3DBaseTexture9 **texture)
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static HRESULT WINAPI d3dx_effect_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter,
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IDirect3DBaseTexture9 **texture)
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{
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struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
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TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
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return d3dx9_base_effect_get_texture(&effect->base_effect, parameter, texture);
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if (texture && param && !param->element_count
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&& (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
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|| param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
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|| param->type == D3DXPT_TEXTURECUBE))
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{
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*texture = *(IDirect3DBaseTexture9 **)param->data;
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if (*texture)
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IDirect3DBaseTexture9_AddRef(*texture);
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TRACE("Returning %p.\n", *texture);
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return D3D_OK;
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}
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WARN("Parameter not found.\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter,
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