d3dx9: Merge the d3dx_effect_GetTexture() helper.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2019-03-13 00:10:56 +01:00 committed by Alexandre Julliard
parent e288158dec
commit f06d6ab085
1 changed files with 18 additions and 24 deletions

View File

@ -1528,27 +1528,6 @@ static HRESULT d3dx9_base_effect_set_texture(struct d3dx9_base_effect *base,
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_get_texture(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
{
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
if (texture && param && !param->element_count &&
(param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
|| param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
|| param->type == D3DXPT_TEXTURECUBE))
{
*texture = *(struct IDirect3DBaseTexture9 **)param->data;
if (*texture) IDirect3DBaseTexture9_AddRef(*texture);
TRACE("Returning %p\n", *texture);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{
@ -3563,14 +3542,29 @@ static HRESULT WINAPI d3dx_effect_SetTexture(struct ID3DXEffect *iface, D3DXHAND
return d3dx9_base_effect_set_texture(&effect->base_effect, parameter, texture);
}
static HRESULT WINAPI d3dx_effect_GetTexture(struct ID3DXEffect *iface, D3DXHANDLE parameter,
struct IDirect3DBaseTexture9 **texture)
static HRESULT WINAPI d3dx_effect_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter,
IDirect3DBaseTexture9 **texture)
{
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture);
return d3dx9_base_effect_get_texture(&effect->base_effect, parameter, texture);
if (texture && param && !param->element_count
&& (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
|| param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
|| param->type == D3DXPT_TEXTURECUBE))
{
*texture = *(IDirect3DBaseTexture9 **)param->data;
if (*texture)
IDirect3DBaseTexture9_AddRef(*texture);
TRACE("Returning %p.\n", *texture);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter,