diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 155a499b9f6..0b7f89db8e1 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -1528,27 +1528,6 @@ static HRESULT d3dx9_base_effect_set_texture(struct d3dx9_base_effect *base, return D3DERR_INVALIDCALL; } -static HRESULT d3dx9_base_effect_get_texture(struct d3dx9_base_effect *base, - D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) -{ - struct d3dx_parameter *param = get_valid_parameter(base, parameter); - - if (texture && param && !param->element_count && - (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D - || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D - || param->type == D3DXPT_TEXTURECUBE)) - { - *texture = *(struct IDirect3DBaseTexture9 **)param->data; - if (*texture) IDirect3DBaseTexture9_AddRef(*texture); - TRACE("Returning %p\n", *texture); - return D3D_OK; - } - - WARN("Parameter not found.\n"); - - return D3DERR_INVALIDCALL; -} - static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base, D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) { @@ -3563,14 +3542,29 @@ static HRESULT WINAPI d3dx_effect_SetTexture(struct ID3DXEffect *iface, D3DXHAND return d3dx9_base_effect_set_texture(&effect->base_effect, parameter, texture); } -static HRESULT WINAPI d3dx_effect_GetTexture(struct ID3DXEffect *iface, D3DXHANDLE parameter, - struct IDirect3DBaseTexture9 **texture) +static HRESULT WINAPI d3dx_effect_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, + IDirect3DBaseTexture9 **texture) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); + struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter); TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture); - return d3dx9_base_effect_get_texture(&effect->base_effect, parameter, texture); + if (texture && param && !param->element_count + && (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D + || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D + || param->type == D3DXPT_TEXTURECUBE)) + { + *texture = *(IDirect3DBaseTexture9 **)param->data; + if (*texture) + IDirect3DBaseTexture9_AddRef(*texture); + TRACE("Returning %p.\n", *texture); + return D3D_OK; + } + + WARN("Parameter not found.\n"); + + return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter,