wined3d: Use the texture dimension helpers in surface_load_fb_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
d5dd78a4ba
commit
f05febcb14
|
@ -1999,7 +1999,8 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct
|
||||||
checkGLcall("glReadBuffer");
|
checkGLcall("glReadBuffer");
|
||||||
|
|
||||||
gl_info->gl_ops.gl.p_glCopyTexSubImage2D(surface->texture_target, surface->texture_level,
|
gl_info->gl_ops.gl.p_glCopyTexSubImage2D(surface->texture_target, surface->texture_level,
|
||||||
0, 0, 0, 0, surface->resource.width, surface->resource.height);
|
0, 0, 0, 0, wined3d_texture_get_level_width(texture, surface->texture_level),
|
||||||
|
wined3d_texture_get_level_height(texture, surface->texture_level));
|
||||||
checkGLcall("glCopyTexSubImage2D");
|
checkGLcall("glCopyTexSubImage2D");
|
||||||
|
|
||||||
if (restore_rt)
|
if (restore_rt)
|
||||||
|
|
Loading…
Reference in New Issue