wined3d: Use the texture dimension helpers in surface_load_fb_texture().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-04-05 18:24:23 +02:00 committed by Alexandre Julliard
parent d5dd78a4ba
commit f05febcb14
1 changed files with 2 additions and 1 deletions

View File

@ -1999,7 +1999,8 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct
checkGLcall("glReadBuffer"); checkGLcall("glReadBuffer");
gl_info->gl_ops.gl.p_glCopyTexSubImage2D(surface->texture_target, surface->texture_level, gl_info->gl_ops.gl.p_glCopyTexSubImage2D(surface->texture_target, surface->texture_level,
0, 0, 0, 0, surface->resource.width, surface->resource.height); 0, 0, 0, 0, wined3d_texture_get_level_width(texture, surface->texture_level),
wined3d_texture_get_level_height(texture, surface->texture_level));
checkGLcall("glCopyTexSubImage2D"); checkGLcall("glCopyTexSubImage2D");
if (restore_rt) if (restore_rt)