wined3d: Use the texture dimension helpers in read_from_framebuffer().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-04-05 18:24:22 +02:00 committed by Alexandre Julliard
parent 4ef9f113c9
commit d5dd78a4ba
1 changed files with 6 additions and 4 deletions

View File

@ -1858,6 +1858,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
struct wined3d_context *context = old_ctx;
struct wined3d_surface *restore_rt = NULL;
unsigned int row_pitch, slice_pitch;
unsigned int width, height;
BYTE *mem;
BYTE *row, *top, *bottom;
int i;
@ -1909,8 +1910,9 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, row_pitch / texture->resource.format->byte_count);
checkGLcall("glPixelStorei");
gl_info->gl_ops.gl.p_glReadPixels(0, 0,
surface->resource.width, surface->resource.height,
width = wined3d_texture_get_level_width(texture, surface->texture_level);
height = wined3d_texture_get_level_height(texture, surface->texture_level);
gl_info->gl_ops.gl.p_glReadPixels(0, 0, width, height,
texture->resource.format->glFormat,
texture->resource.format->glType, data.addr);
checkGLcall("glReadPixels");
@ -1936,8 +1938,8 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
mem = data.addr;
top = mem;
bottom = mem + row_pitch * (surface->resource.height - 1);
for (i = 0; i < surface->resource.height / 2; i++)
bottom = mem + row_pitch * (height - 1);
for (i = 0; i < height / 2; i++)
{
memcpy(row, top, row_pitch);
memcpy(top, bottom, row_pitch);