wined3d: Use the texture dimension helpers in read_from_framebuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
4ef9f113c9
commit
d5dd78a4ba
|
@ -1858,6 +1858,7 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
|
|||
struct wined3d_context *context = old_ctx;
|
||||
struct wined3d_surface *restore_rt = NULL;
|
||||
unsigned int row_pitch, slice_pitch;
|
||||
unsigned int width, height;
|
||||
BYTE *mem;
|
||||
BYTE *row, *top, *bottom;
|
||||
int i;
|
||||
|
@ -1909,8 +1910,9 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
|
|||
gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, row_pitch / texture->resource.format->byte_count);
|
||||
checkGLcall("glPixelStorei");
|
||||
|
||||
gl_info->gl_ops.gl.p_glReadPixels(0, 0,
|
||||
surface->resource.width, surface->resource.height,
|
||||
width = wined3d_texture_get_level_width(texture, surface->texture_level);
|
||||
height = wined3d_texture_get_level_height(texture, surface->texture_level);
|
||||
gl_info->gl_ops.gl.p_glReadPixels(0, 0, width, height,
|
||||
texture->resource.format->glFormat,
|
||||
texture->resource.format->glType, data.addr);
|
||||
checkGLcall("glReadPixels");
|
||||
|
@ -1936,8 +1938,8 @@ static void read_from_framebuffer(struct wined3d_surface *surface,
|
|||
mem = data.addr;
|
||||
|
||||
top = mem;
|
||||
bottom = mem + row_pitch * (surface->resource.height - 1);
|
||||
for (i = 0; i < surface->resource.height / 2; i++)
|
||||
bottom = mem + row_pitch * (height - 1);
|
||||
for (i = 0; i < height / 2; i++)
|
||||
{
|
||||
memcpy(row, top, row_pitch);
|
||||
memcpy(top, bottom, row_pitch);
|
||||
|
|
Loading…
Reference in New Issue