wined3d: Use the texture dimension helpers in surface_upload_from_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1287,7 +1287,8 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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if (!src_rect)
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{
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SetRect(&r, 0, 0, src_surface->resource.width, src_surface->resource.height);
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SetRect(&r, 0, 0, wined3d_texture_get_level_width(src_texture, src_surface->texture_level),
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wined3d_texture_get_level_height(src_texture, src_surface->texture_level));
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src_rect = &r;
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}
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else if (src_rect->left < 0 || src_rect->left >= src_rect->right
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@ -1297,8 +1298,8 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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return WINED3DERR_INVALIDCALL;
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}
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dst_w = dst_surface->resource.width;
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dst_h = dst_surface->resource.height;
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dst_w = wined3d_texture_get_level_width(dst_texture, dst_surface->texture_level);
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dst_h = wined3d_texture_get_level_height(dst_texture, dst_surface->texture_level);
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update_w = src_rect->right - src_rect->left;
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update_h = src_rect->bottom - src_rect->top;
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