d3d10core/tests: Port stream output tests from d3d11.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
2661fd4ce7
commit
efdf17e7d5
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@ -11757,6 +11757,372 @@ float4 main(struct ps_data ps_input) : SV_Target
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release_test_context(&test_context);
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}
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#define check_so_desc(a, b, c, d, e, f, g) check_so_desc_(__LINE__, a, b, c, d, e, f, g)
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static void check_so_desc_(unsigned int line, ID3D10Device *device,
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const DWORD *code, size_t code_size, const D3D10_SO_DECLARATION_ENTRY *entry,
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unsigned int entry_count, unsigned int stride, BOOL valid)
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{
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ID3D10GeometryShader *gs = (ID3D10GeometryShader *)0xdeadbeef;
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HRESULT hr;
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hr = ID3D10Device_CreateGeometryShaderWithStreamOutput(device, code, code_size,
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entry, entry_count, stride, &gs);
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ok_(__FILE__, line)(hr == (valid ? S_OK : E_INVALIDARG), "Got unexpected hr %#x.\n", hr);
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if (!valid)
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ok_(__FILE__, line)(!gs, "Got unexpected geometry shader %p.\n", gs);
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if (SUCCEEDED(hr))
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ID3D10GeometryShader_Release(gs);
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}
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static void test_stream_output(void)
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{
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struct d3d10core_test_context test_context;
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unsigned int i, count;
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ID3D10Device *device;
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static const DWORD vs_code[] =
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{
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#if 0
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struct data
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{
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float4 position : SV_Position;
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float4 attrib1 : ATTRIB1;
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float3 attrib2 : attrib2;
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float2 attrib3 : ATTriB3;
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float attrib4 : ATTRIB4;
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};
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void main(in data i, out data o)
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{
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o = i;
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}
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#endif
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0x43425844, 0x3f5b621f, 0x8f390786, 0x7235c8d6, 0xc1181ad3, 0x00000001, 0x00000278, 0x00000003,
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0x0000002c, 0x000000d8, 0x00000184, 0x4e475349, 0x000000a4, 0x00000005, 0x00000008, 0x00000080,
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0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x0000008c, 0x00000001, 0x00000000,
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0x00000003, 0x00000001, 0x00000f0f, 0x00000093, 0x00000002, 0x00000000, 0x00000003, 0x00000002,
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0x00000707, 0x0000009a, 0x00000003, 0x00000000, 0x00000003, 0x00000003, 0x00000303, 0x0000008c,
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0x00000004, 0x00000000, 0x00000003, 0x00000004, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69,
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0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254, 0xababab00, 0x4e47534f, 0x000000a4,
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0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
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0x0000008c, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000093, 0x00000002,
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0x00000000, 0x00000003, 0x00000002, 0x00000807, 0x0000009a, 0x00000003, 0x00000000, 0x00000003,
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0x00000003, 0x00000c03, 0x0000008c, 0x00000004, 0x00000000, 0x00000003, 0x00000003, 0x00000b04,
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0x505f5653, 0x7469736f, 0x006e6f69, 0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254,
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0xababab00, 0x52444853, 0x000000ec, 0x00010040, 0x0000003b, 0x0300005f, 0x001010f2, 0x00000000,
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0x0300005f, 0x001010f2, 0x00000001, 0x0300005f, 0x00101072, 0x00000002, 0x0300005f, 0x00101032,
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0x00000003, 0x0300005f, 0x00101012, 0x00000004, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
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0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102072, 0x00000002, 0x03000065, 0x00102032,
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0x00000003, 0x03000065, 0x00102042, 0x00000003, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46,
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0x00000000, 0x05000036, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001, 0x05000036, 0x00102072,
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0x00000002, 0x00101246, 0x00000002, 0x05000036, 0x00102032, 0x00000003, 0x00101046, 0x00000003,
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0x05000036, 0x00102042, 0x00000003, 0x0010100a, 0x00000004, 0x0100003e,
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};
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static const DWORD gs_code[] =
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{
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#if 0
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struct data
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{
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float4 position : SV_Position;
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float4 attrib1 : ATTRIB1;
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float3 attrib2 : attrib2;
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float2 attrib3 : ATTriB3;
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float attrib4 : ATTRIB4;
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};
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[maxvertexcount(1)]
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void main(point data i[1], inout PointStream<data> o)
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{
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o.Append(i[0]);
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}
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#endif
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0x43425844, 0x59c61884, 0x3eef167b, 0x82618c33, 0x243cb630, 0x00000001, 0x000002a0, 0x00000003,
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0x0000002c, 0x000000d8, 0x00000184, 0x4e475349, 0x000000a4, 0x00000005, 0x00000008, 0x00000080,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x0000008c, 0x00000001, 0x00000000,
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0x00000003, 0x00000001, 0x00000f0f, 0x00000093, 0x00000002, 0x00000000, 0x00000003, 0x00000002,
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0x00000707, 0x0000009a, 0x00000003, 0x00000000, 0x00000003, 0x00000003, 0x00000303, 0x0000008c,
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0x00000004, 0x00000000, 0x00000003, 0x00000003, 0x00000404, 0x505f5653, 0x7469736f, 0x006e6f69,
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0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254, 0xababab00, 0x4e47534f, 0x000000a4,
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0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
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0x0000008c, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000093, 0x00000002,
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0x00000000, 0x00000003, 0x00000002, 0x00000807, 0x0000009a, 0x00000003, 0x00000000, 0x00000003,
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0x00000003, 0x00000c03, 0x0000008c, 0x00000004, 0x00000000, 0x00000003, 0x00000003, 0x00000b04,
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0x505f5653, 0x7469736f, 0x006e6f69, 0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254,
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0xababab00, 0x52444853, 0x00000114, 0x00020040, 0x00000045, 0x05000061, 0x002010f2, 0x00000001,
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0x00000000, 0x00000001, 0x0400005f, 0x002010f2, 0x00000001, 0x00000001, 0x0400005f, 0x00201072,
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0x00000001, 0x00000002, 0x0400005f, 0x00201032, 0x00000001, 0x00000003, 0x0400005f, 0x00201042,
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0x00000001, 0x00000003, 0x0100085d, 0x0100085c, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
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0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102072, 0x00000002, 0x03000065, 0x00102032,
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0x00000003, 0x03000065, 0x00102042, 0x00000003, 0x0200005e, 0x00000001, 0x06000036, 0x001020f2,
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0x00000000, 0x00201e46, 0x00000000, 0x00000000, 0x06000036, 0x001020f2, 0x00000001, 0x00201e46,
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0x00000000, 0x00000001, 0x06000036, 0x00102072, 0x00000002, 0x00201246, 0x00000000, 0x00000002,
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0x06000036, 0x00102072, 0x00000003, 0x00201246, 0x00000000, 0x00000003, 0x01000013, 0x0100003e,
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};
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static const D3D10_SO_DECLARATION_ENTRY so_declaration[] =
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{
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{"SV_Position", 0, 0, 4, 0},
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};
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static const D3D10_SO_DECLARATION_ENTRY invalid_gap_declaration[] =
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{
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{"SV_Position", 0, 0, 4, 0},
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{NULL, 0, 0, 0, 0},
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};
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static const D3D10_SO_DECLARATION_ENTRY valid_so_declarations[][12] =
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{
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/* SemanticName and SemanticIndex */
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{
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{"sv_position", 0, 0, 4, 0},
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{"attrib", 1, 0, 4, 0},
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},
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{
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{"sv_position", 0, 0, 4, 0},
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{"ATTRIB", 1, 0, 4, 0},
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},
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/* Gaps */
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{
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{"SV_POSITION", 0, 0, 4, 0},
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{NULL, 0, 0, 8, 0},
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{"ATTRIB", 1, 0, 4, 0},
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},
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{
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{"SV_POSITION", 0, 0, 4, 0},
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{NULL, 0, 0, 4, 0},
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{NULL, 0, 0, 4, 0},
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{"ATTRIB", 1, 0, 4, 0},
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},
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/* ComponentCount */
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{
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{"ATTRIB", 1, 0, 4, 0},
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},
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{
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{"ATTRIB", 2, 0, 3, 0},
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},
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{
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{"ATTRIB", 3, 0, 2, 0},
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},
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{
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{"ATTRIB", 4, 0, 1, 0},
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},
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/* ComponentIndex */
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{
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{"ATTRIB", 1, 1, 3, 0},
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},
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{
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{"ATTRIB", 1, 2, 2, 0},
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},
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{
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{"ATTRIB", 1, 3, 1, 0},
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},
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{
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{"ATTRIB", 3, 1, 1, 0},
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},
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/* OutputSlot */
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{
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{"attrib", 1, 0, 4, 0},
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},
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{
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{"attrib", 1, 0, 4, 1},
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},
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{
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{"attrib", 1, 0, 4, 2},
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},
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{
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{"attrib", 1, 0, 4, 3},
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},
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{
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{"attrib", 1, 0, 4, 0},
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{"attrib", 2, 0, 3, 0},
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{"attrib", 3, 0, 2, 0},
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{"attrib", 4, 0, 1, 0},
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},
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{
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{"attrib", 1, 0, 4, 0},
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{"attrib", 2, 0, 3, 1},
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{"attrib", 3, 0, 2, 2},
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{"attrib", 4, 0, 1, 3},
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},
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{
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{"attrib", 1, 0, 4, 0},
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{"attrib", 2, 0, 3, 3},
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},
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{
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{"attrib", 1, 0, 4, 0},
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{"attrib", 2, 0, 3, 0},
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{"attrib", 3, 0, 2, 0},
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{NULL, 0, 0, 1, 0},
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{"attrib", 4, 0, 1, 0},
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},
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/* Multiple occurrences of the same output */
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{
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{"ATTRIB", 1, 0, 2, 0},
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{"ATTRIB", 1, 2, 2, 1},
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},
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{
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{"ATTRIB", 1, 0, 1, 0},
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{"ATTRIB", 1, 1, 3, 0},
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},
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};
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static const D3D10_SO_DECLARATION_ENTRY invalid_so_declarations[][12] =
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{
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/* SemanticName and SemanticIndex */
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{
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{"SV_Position", 0, 0, 4, 0},
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{"ATTRIB", 0, 0, 4, 0},
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},
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{
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{"sv_position", 0, 0, 4, 0},
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{"ATTRIB_", 1, 0, 4, 0},
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},
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/* Gaps */
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{
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{"SV_POSITION", 0, 0, 4, 0},
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{NULL, 0, 1, 8, 0},
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{"ATTRIB", 1, 0, 4, 0},
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},
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{
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{"SV_POSITION", 0, 0, 4, 0},
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{NULL, 1, 0, 8, 0},
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{"ATTRIB", 1, 0, 4, 0},
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},
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/* Buffer stride */
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{
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{"SV_POSITION", 0, 0, 4, 0},
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{NULL, 0, 0, 8, 0},
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{NULL, 0, 0, 8, 0},
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{"ATTRIB", 1, 0, 4, 0},
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},
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/* ComponentCount */
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{
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{"ATTRIB", 2, 0, 5, 0},
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},
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{
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{"ATTRIB", 2, 0, 4, 0},
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},
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{
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{"ATTRIB", 3, 0, 3, 0},
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},
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{
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{"ATTRIB", 4, 0, 2, 0},
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},
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/* ComponentIndex */
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{
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{"ATTRIB", 1, 1, 4, 0},
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},
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{
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{"ATTRIB", 1, 2, 3, 0},
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},
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{
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{"ATTRIB", 1, 3, 2, 0},
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},
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{
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{"ATTRIB", 1, 4, 0, 0},
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},
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{
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{"ATTRIB", 1, 4, 1, 0},
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},
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{
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{"ATTRIB", 3, 2, 1, 0},
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},
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{
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{"ATTRIB", 3, 2, 0, 0},
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},
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/* OutputSlot */
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{
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{"attrib", 1, 0, 4, 0},
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{NULL, 0, 0, 4, 0},
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{"attrib", 4, 0, 1, 3},
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},
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{
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{"attrib", 1, 0, 4, 0},
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{NULL, 0, 0, 4, 0},
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{NULL, 0, 0, 4, 0},
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{"attrib", 4, 0, 1, 3},
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},
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{
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{"attrib", 1, 0, 4, 0},
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{"attrib", 2, 0, 3, 0},
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{"attrib", 3, 0, 2, 0},
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{"attrib", 4, 0, 1, 1},
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},
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{
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{"attrib", 1, 0, 4, 0},
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{"attrib", 2, 0, 3, 0},
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{"attrib", 3, 0, 2, 3},
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{NULL, 0, 0, 1, 3},
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{"attrib", 4, 0, 1, 3},
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},
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{
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{"attrib", 1, 0, 4, 0},
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{"attrib", 1, 0, 3, 1},
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{"attrib", 1, 0, 2, 2},
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{"attrib", 1, 0, 1, 3},
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{NULL, 0, 0, 3, 3},
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},
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/* Multiple occurrences of the same output */
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{
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{"ATTRIB", 1, 0, 4, 0},
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{"ATTRIB", 1, 0, 4, 1},
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},
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};
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if (!init_test_context(&test_context))
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return;
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device = test_context.device;
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check_so_desc(device, gs_code, sizeof(gs_code), NULL, 0, 0, TRUE);
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check_so_desc(device, gs_code, sizeof(gs_code), NULL, 0, 64, FALSE);
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check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), 64, TRUE);
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check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), 0, FALSE);
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todo_wine
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check_so_desc(device, vs_code, sizeof(vs_code), so_declaration, ARRAY_SIZE(so_declaration), 64, TRUE);
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check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, 0, 64, FALSE);
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check_so_desc(device, gs_code, sizeof(gs_code),
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invalid_gap_declaration, ARRAY_SIZE(invalid_gap_declaration), 64, FALSE);
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check_so_desc(device, gs_code, sizeof(gs_code),
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invalid_gap_declaration, ARRAY_SIZE(invalid_gap_declaration), 64, FALSE);
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check_so_desc(device, vs_code, sizeof(vs_code), so_declaration, 0, 64, FALSE);
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check_so_desc(device, vs_code, sizeof(vs_code), NULL, 0, 64, FALSE);
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for (i = 0; i < ARRAY_SIZE(valid_so_declarations); ++i)
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{
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unsigned int max_output_slot = 0;
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for (count = 0; count < ARRAY_SIZE(valid_so_declarations[i]); ++count)
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{
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const D3D10_SO_DECLARATION_ENTRY *e = &valid_so_declarations[i][count];
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max_output_slot = max(max_output_slot, e->OutputSlot);
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if (!e->SemanticName && !e->SemanticIndex && !e->ComponentCount)
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break;
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}
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check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count, 0, !!max_output_slot);
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check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count, 64, !max_output_slot);
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}
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for (i = 0; i < ARRAY_SIZE(invalid_so_declarations); ++i)
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{
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for (count = 0; count < ARRAY_SIZE(invalid_so_declarations[i]); ++count)
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{
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const D3D10_SO_DECLARATION_ENTRY *e = &invalid_so_declarations[i][count];
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if (!e->SemanticName && !e->SemanticIndex && !e->ComponentCount)
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break;
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}
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check_so_desc(device, gs_code, sizeof(gs_code), invalid_so_declarations[i], count, 0, FALSE);
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check_so_desc(device, gs_code, sizeof(gs_code), invalid_so_declarations[i], count, 64, FALSE);
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}
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/* Buffer stride */
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check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), 63, FALSE);
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check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), 1, FALSE);
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check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), 0, FALSE);
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release_test_context(&test_context);
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}
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static void test_stream_output_resume(void)
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{
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struct d3d10core_test_context test_context;
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@ -11963,5 +12329,6 @@ START_TEST(device)
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test_render_target_device_mismatch();
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test_buffer_srv();
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test_geometry_shader();
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test_stream_output();
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test_stream_output_resume();
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}
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