wined3d: Handle a zero source value for WINED3DSIH_RCP.
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@ -2229,10 +2229,15 @@ static void shader_glsl_rcp(const struct wined3d_shader_instruction *ins)
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mask_size = shader_glsl_get_write_mask_size(write_mask);
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shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
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if (mask_size > 1) {
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shader_addline(ins->ctx->buffer, "vec%d(1.0 / %s));\n", mask_size, src_param.param_str);
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} else {
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shader_addline(ins->ctx->buffer, "1.0 / %s);\n", src_param.param_str);
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if (mask_size > 1)
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{
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shader_addline(ins->ctx->buffer, "vec%d(%s == 0.0 ? FLT_MAX : 1.0 / %s));\n",
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mask_size, src_param.param_str, src_param.param_str);
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}
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else
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{
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shader_addline(ins->ctx->buffer, "%s == 0.0 ? FLT_MAX : 1.0 / %s);\n",
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src_param.param_str, src_param.param_str);
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}
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}
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