wined3d: Fix vertex shader corruption issue.
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7ee81d7b03
commit
ef1c8fd118
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@ -87,7 +87,7 @@ void shader_glsl_load_constantsF(
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GLhandleARB tmp_loc;
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GLhandleARB tmp_loc;
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int i;
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int i;
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char tmp_name[7];
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char tmp_name[8];
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char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
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char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
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const char* prefix = is_pshader? "PC":"VC";
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const char* prefix = is_pshader? "PC":"VC";
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struct list* ptr;
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struct list* ptr;
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@ -146,7 +146,7 @@ void shader_glsl_load_constantsI(
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GLhandleARB tmp_loc;
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GLhandleARB tmp_loc;
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int i;
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int i;
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char tmp_name[7];
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char tmp_name[8];
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char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
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char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
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const char* prefix = is_pshader? "PI":"VI";
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const char* prefix = is_pshader? "PI":"VI";
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struct list* ptr;
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struct list* ptr;
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@ -204,7 +204,7 @@ void shader_glsl_load_constantsB(
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GLhandleARB tmp_loc;
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GLhandleARB tmp_loc;
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int i;
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int i;
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char tmp_name[7];
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char tmp_name[8];
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char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
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char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
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const char* prefix = is_pshader? "PB":"VB";
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const char* prefix = is_pshader? "PB":"VB";
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struct list* ptr;
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struct list* ptr;
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