d3d11: Do not print a FIXME for dynamic linking when zero class instances are passed.
Many applications pass a non-NULL array pointer but a count of zero. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -730,7 +730,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_PSSetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances)
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if (class_instance_count)
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FIXME("Dynamic linking is not implemented yet.\n");
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wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL,
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@ -755,7 +755,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_VSSetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances)
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if (class_instance_count)
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FIXME("Dynamic linking is not implemented yet.\n");
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wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX,
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@ -941,7 +941,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_GSSetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances)
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if (class_instance_count)
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FIXME("Dynamic linking is not implemented yet.\n");
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wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY,
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@ -1544,7 +1544,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_HSSetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances)
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if (class_instance_count)
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FIXME("Dynamic linking is not implemented yet.\n");
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wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_HULL,
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@ -1588,7 +1588,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_DSSetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances)
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if (class_instance_count)
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FIXME("Dynamic linking is not implemented yet.\n");
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wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN,
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@ -1659,7 +1659,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_CSSetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances)
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if (class_instance_count)
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FIXME("Dynamic linking is not implemented yet.\n");
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wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE,
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