d3d11: Do not print a FIXME for dynamic linking in shader retrieval functions.

Many applications call GetShader functions with non-NULL class instance pointers
despite never using dynamic linking, in an apparent attempt to save all device
state.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-03-09 18:46:34 -06:00 committed by Alexandre Julliard
parent 1eabd77422
commit 6a08d902cc
1 changed files with 0 additions and 12 deletions

View File

@ -1734,8 +1734,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_PSGetShader(ID3D11DeviceConte
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
iface, shader, class_instances, class_instance_count);
if (class_instances || class_instance_count)
FIXME("Dynamic linking not implemented yet.\n");
if (class_instance_count)
*class_instance_count = 0;
@ -1792,8 +1790,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_VSGetShader(ID3D11DeviceConte
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
iface, shader, class_instances, class_instance_count);
if (class_instances || class_instance_count)
FIXME("Dynamic linking not implemented yet.\n");
if (class_instance_count)
*class_instance_count = 0;
@ -1926,8 +1922,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_GSGetShader(ID3D11DeviceConte
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
iface, shader, class_instances, class_instance_count);
if (class_instances || class_instance_count)
FIXME("Dynamic linking not implemented yet.\n");
if (class_instance_count)
*class_instance_count = 0;
@ -2393,8 +2387,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_HSGetShader(ID3D11DeviceConte
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
iface, shader, class_instances, class_instance_count);
if (class_instances || class_instance_count)
FIXME("Dynamic linking not implemented yet.\n");
if (class_instance_count)
*class_instance_count = 0;
@ -2487,8 +2479,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_DSGetShader(ID3D11DeviceConte
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
iface, shader, class_instances, class_instance_count);
if (class_instances || class_instance_count)
FIXME("Dynamic linking not implemented yet.\n");
if (class_instance_count)
*class_instance_count = 0;
@ -2607,8 +2597,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_CSGetShader(ID3D11DeviceConte
TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
iface, shader, class_instances, class_instance_count);
if (class_instances || class_instance_count)
FIXME("Dynamic linking not implemented yet.\n");
if (class_instance_count)
*class_instance_count = 0;