d3d11: Do not print a FIXME for dynamic linking in shader retrieval functions.
Many applications call GetShader functions with non-NULL class instance pointers despite never using dynamic linking, in an apparent attempt to save all device state. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1734,8 +1734,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_PSGetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances || class_instance_count)
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FIXME("Dynamic linking not implemented yet.\n");
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if (class_instance_count)
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*class_instance_count = 0;
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@ -1792,8 +1790,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_VSGetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances || class_instance_count)
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FIXME("Dynamic linking not implemented yet.\n");
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if (class_instance_count)
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*class_instance_count = 0;
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@ -1926,8 +1922,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_GSGetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances || class_instance_count)
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FIXME("Dynamic linking not implemented yet.\n");
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if (class_instance_count)
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*class_instance_count = 0;
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@ -2393,8 +2387,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_HSGetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances || class_instance_count)
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FIXME("Dynamic linking not implemented yet.\n");
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if (class_instance_count)
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*class_instance_count = 0;
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@ -2487,8 +2479,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_DSGetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances || class_instance_count)
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FIXME("Dynamic linking not implemented yet.\n");
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if (class_instance_count)
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*class_instance_count = 0;
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@ -2607,8 +2597,6 @@ static void STDMETHODCALLTYPE d3d11_device_context_CSGetShader(ID3D11DeviceConte
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TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
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iface, shader, class_instances, class_instance_count);
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if (class_instances || class_instance_count)
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FIXME("Dynamic linking not implemented yet.\n");
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if (class_instance_count)
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*class_instance_count = 0;
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