wined3d: Implement d3d11_immediate_context_Begin().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -171,6 +171,11 @@ struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface)
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return CONTAINING_RECORD(iface, struct d3d_query, ID3D11Query_iface);
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}
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struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface)
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{
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return unsafe_impl_from_ID3D11Query((ID3D11Query *)iface);
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}
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/* ID3D10Query methods */
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static inline struct d3d_query *impl_from_ID3D10Query(ID3D10Query *iface)
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@ -464,6 +464,7 @@ HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc
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struct d3d_query **query) DECLSPEC_HIDDEN;
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struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
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struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
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struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
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/* ID3D11DeviceContext - immediate context */
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struct d3d11_immediate_context
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@ -492,7 +492,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11Device
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static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext *iface,
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ID3D11Asynchronous *asynchronous)
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{
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FIXME("iface %p, asynchronous %p stub!\n", iface, asynchronous);
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struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
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HRESULT hr;
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TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
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wined3d_mutex_lock();
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if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_BEGIN)))
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ERR("Failed to issue query, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
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