wined3d: Make the device parameter to wined3d_device_get_render_target() const.
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@ -4939,7 +4939,7 @@ void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
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if (FAILED(hr)) ERR("Color fill failed, hr %#x.\n", hr);
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}
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HRESULT CDECL wined3d_device_get_render_target(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_get_render_target(const struct wined3d_device *device,
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UINT render_target_idx, struct wined3d_surface **render_target)
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{
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TRACE("device %p, render_target_idx %u, render_target %p.\n",
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@ -2238,7 +2238,7 @@ HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *de
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UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
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HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
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WINED3DRENDERSTATETYPE state, DWORD *value);
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HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
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UINT render_target_idx, struct wined3d_surface **render_target);
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HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
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UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
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