wined3d: Make the device parameter to wined3d_device_get_render_target() const.

This commit is contained in:
Henri Verbeet 2011-10-16 21:55:32 +02:00 committed by Alexandre Julliard
parent 25b1130b44
commit ebbd5ecf7c
2 changed files with 2 additions and 2 deletions

View File

@ -4939,7 +4939,7 @@ void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
if (FAILED(hr)) ERR("Color fill failed, hr %#x.\n", hr);
}
HRESULT CDECL wined3d_device_get_render_target(struct wined3d_device *device,
HRESULT CDECL wined3d_device_get_render_target(const struct wined3d_device *device,
UINT render_target_idx, struct wined3d_surface **render_target)
{
TRACE("device %p, render_target_idx %u, render_target %p.\n",

View File

@ -2238,7 +2238,7 @@ HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *de
UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
WINED3DRENDERSTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
UINT render_target_idx, struct wined3d_surface **render_target);
HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);