diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 20bf808b816..c56dfe5e1da 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4939,7 +4939,7 @@ void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device, if (FAILED(hr)) ERR("Color fill failed, hr %#x.\n", hr); } -HRESULT CDECL wined3d_device_get_render_target(struct wined3d_device *device, +HRESULT CDECL wined3d_device_get_render_target(const struct wined3d_device *device, UINT render_target_idx, struct wined3d_surface **render_target) { TRACE("device %p, render_target_idx %u, render_target %p.\n", diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index e4664003cd9..b93bfb2a9ca 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2238,7 +2238,7 @@ HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *de UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status); HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, WINED3DRENDERSTATETYPE state, DWORD *value); -HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device, +HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device, UINT render_target_idx, struct wined3d_surface **render_target); HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device, UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);