wined3d: Remove a glFlush.
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@ -1188,8 +1188,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm
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IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);
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IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);
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}
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}
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glFlush();
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vcheckGLcall("glFlush");
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glGetIntegerv(GL_PACK_SWAP_BYTES, &prev_store);
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glGetIntegerv(GL_PACK_SWAP_BYTES, &prev_store);
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vcheckGLcall("glIntegerv");
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vcheckGLcall("glIntegerv");
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glGetIntegerv(GL_CURRENT_RASTER_POSITION, &prev_rasterpos[0]);
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glGetIntegerv(GL_CURRENT_RASTER_POSITION, &prev_rasterpos[0]);
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