wined3d: Add support for WINED3DFMT_R32G32B32A32_UINT format.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-02-09 11:24:42 +01:00 committed by Alexandre Julliard
parent ec45c894bc
commit ea6070b93f
1 changed files with 5 additions and 0 deletions

View File

@ -200,6 +200,7 @@ static const struct wined3d_format_base_flags format_base_flags[] =
{WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_FLAG_INTEGER}, {WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_FLAG_INTEGER},
{WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_FLAG_INTEGER}, {WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_FLAG_INTEGER},
{WINED3DFMT_R16_UINT, WINED3DFMT_FLAG_INTEGER}, {WINED3DFMT_R16_UINT, WINED3DFMT_FLAG_INTEGER},
{WINED3DFMT_R32G32B32A32_UINT, WINED3DFMT_FLAG_INTEGER},
}; };
struct wined3d_format_block_info struct wined3d_format_block_info
@ -1315,6 +1316,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float}, ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float},
{WINED3DFMT_R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA32UI, 0,
GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0,
WINED3DFMT_FLAG_TEXTURE,
EXT_TEXTURE_INTEGER, NULL},
/* Vendor-specific formats */ /* Vendor-specific formats */
{WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0, {WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
GL_RED, GL_UNSIGNED_BYTE, 0, GL_RED, GL_UNSIGNED_BYTE, 0,