wined3d: Add support for WINED3DFMT_R32G32B32A32_UINT format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -200,6 +200,7 @@ static const struct wined3d_format_base_flags format_base_flags[] =
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{WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_FLAG_INTEGER},
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{WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_FLAG_INTEGER},
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{WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_FLAG_INTEGER},
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{WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_FLAG_INTEGER},
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{WINED3DFMT_R16_UINT, WINED3DFMT_FLAG_INTEGER},
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{WINED3DFMT_R16_UINT, WINED3DFMT_FLAG_INTEGER},
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{WINED3DFMT_R32G32B32A32_UINT, WINED3DFMT_FLAG_INTEGER},
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};
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};
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struct wined3d_format_block_info
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struct wined3d_format_block_info
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@ -1315,6 +1316,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
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GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
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ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float},
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ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float},
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{WINED3DFMT_R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA32UI, 0,
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GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0,
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WINED3DFMT_FLAG_TEXTURE,
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EXT_TEXTURE_INTEGER, NULL},
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/* Vendor-specific formats */
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/* Vendor-specific formats */
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{WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
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{WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
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GL_RED, GL_UNSIGNED_BYTE, 0,
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GL_RED, GL_UNSIGNED_BYTE, 0,
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