wined3d: Remove some redundant returns.
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67cba48782
commit
ea2f7a2739
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@ -134,8 +134,6 @@ fail:
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if (This->buffer_object) GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object));
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This->buffer_object = 0;
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LEAVE_GL();
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return;
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}
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static BOOL buffer_process_converted_attribute(struct wined3d_buffer *This,
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@ -936,7 +934,6 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
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end:
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context_release(context);
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return;
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}
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static WINED3DRESOURCETYPE STDMETHODCALLTYPE buffer_GetType(IWineD3DBuffer *iface)
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@ -1298,13 +1298,8 @@ static void IWineD3DDeviceImpl_LoadLogo(IWineD3DDeviceImpl *This, const char *fi
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}
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out:
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if(dcb) {
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DeleteDC(dcb);
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}
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if(hbm) {
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DeleteObject(hbm);
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}
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return;
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if (dcb) DeleteDC(dcb);
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if (hbm) DeleteObject(hbm);
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}
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/* Context activation is done by the caller. */
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@ -1809,8 +1804,6 @@ static void WINAPI IWineD3DDeviceImpl_SetMultithreaded(IWineD3DDevice *iface) {
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/*For now just store the flag(needed in case of ddraw) */
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This->createParms.BehaviorFlags |= WINED3DCREATE_MULTITHREADED;
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return;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, UINT iSwapChain,
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@ -6631,7 +6624,6 @@ static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice * iface, UINT
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IWineD3DSwapChain_SetGammaRamp(swapchain, Flags, pRamp);
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IWineD3DSwapChain_Release(swapchain);
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}
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return;
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}
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static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT iSwapChain, WINED3DGAMMARAMP* pRamp) {
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@ -6643,7 +6635,6 @@ static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT i
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IWineD3DSwapChain_GetGammaRamp(swapchain, pRamp);
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IWineD3DSwapChain_Release(swapchain);
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}
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return;
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}
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@ -4473,8 +4473,6 @@ static inline void drawPrimitiveTraceDataLocations(const struct wined3d_stream_i
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TRACE_STRIDED((dataLocations), WINED3D_FFP_TEXCOORD5);
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TRACE_STRIDED((dataLocations), WINED3D_FFP_TEXCOORD6);
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TRACE_STRIDED((dataLocations), WINED3D_FFP_TEXCOORD7);
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return;
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}
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static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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@ -4878,8 +4876,6 @@ static void light(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3
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glEnable(GL_LIGHT0 + Index);
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checkGLcall("glEnable(GL_LIGHT0 + Index)");
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}
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return;
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}
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static void scissorrect(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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@ -809,7 +809,6 @@ void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb)
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if (context) context_release(context);
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}
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return;
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}
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static void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface) {
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@ -928,8 +927,6 @@ static void WINAPI IWineD3DSurfaceImpl_UnLoad(IWineD3DSurface *iface) {
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}
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context_release(context);
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return;
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}
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/* ******************************************************
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@ -2757,7 +2754,6 @@ static void WINAPI IWineD3DSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL
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if (context) context_release(context);
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}
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return;
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}
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#include <errno.h>
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@ -1866,7 +1866,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DL
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void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) {
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ERR("Should not be called on base texture\n");
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return;
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}
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/* TODO: think about moving this down to resource? */
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